Tinker

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
1,017
Win rate
50.1%
Adjusted WR
47.0%
Pick rate
5.3%
Position in the meta
#41 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 72 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

10 matches · 30.0% win rate · 13.9% of matches
Laser
1
Deploy Turrets
2
March of the Machines
3
March of the Machines
4
March of the Machines
5
Rearm
6
March of the Machines
7
Laser
8
Laser
9
Laser
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

250 AoE Laser
Picked 100.0% · Win 63.9%
Main pick
25
-?s Time to Rearm
Picked 0.0% · Win –
+? Deploy Turrets Missile Damage
Picked 0.0% · Win –
20
-0.5s Keen Conveyance Channel Time
Picked 100.0% · Win 52.2%
Main pick
+? Deploy Turrets Tinker Knockback
Picked 0.0% · Win –
15
+50 Laser Damage
Picked 100.0% · Win 51.7%
Main pick
+1.0s March of the Machines Duration
Picked 4.6% · Win 42.1%
10
+10% Manacost/Manaloss Reduction
Picked 95.4% · Win 50.1%
Main pick

By match duration

Up to 35 min43.8%370 matches
35 to 50 min54.9%490 matches
50 min or more49.7%157 matches

Starting items

  • Iron Branch100.0%
  • Magic Stick100.0%
  • Observer Ward100.0%
  • Tango100.0%
  • Faerie Fire100.0%
  • Magic Wand50.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 50 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle80.0%35.0%1:52
Kaya56.0%17.9%7:32
Blink Dagger94.0%40.4%11:16
Kaya and Sange26.0%61.5%15:09
Aghanim's Scepter50.0%64.0%19:06
Aether Lens38.0%52.6%21:28
Black King Bar16.0%75.0%24:17
Meteor Hammer12.0%100.0%–
Dagon12.0%66.7%–
Eul's Scepter of Divinity8.0%100.0%–
Magic Wand8.0%25.0%–
Hand of Midas6.0%33.3%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger211:16
10–1550%
Bottle21:52
0–550%
Kaya27:30
5–1050%
Aghanim's Shard217:52
15–200%20–25100%
Scythe of Vyse127:40
25–30100%
Aghanim's Scepter119:06
15–20100%
Black King Bar124:17
20–25100%
Sange115:09
15–20100%
Aether Lens121:28
20–250%
Kaya and Sange115:09
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.9%); the last number is the sample size.