Storm Spirit

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
2,235
Win rate
46.6%
Adjusted WR
44.6%
Pick rate
6.1%
Position in the meta
#95 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 313 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

104 matches · 52.9% win rate · 33.2% of matches
Static Remnant
1
Overload
2
Static Remnant
3
Overload
4
Static Remnant
5
Ball Lightning
6
Static Remnant
7
Electric Vortex
8
Overload
9
Overload
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

=2x Overload Attack Bounce
Picked 62.3% · Win 63.8%
Most picked
25
450 Distance Auto Remnant in Ball Lightning
Picked 37.8% · Win 64.4%
Best win rate
+0.2s Electric Vortex Duration
Picked 53.1% · Win 53.6%
Most picked
20
-1.25s Static Remnant Cooldown
Picked 46.9% · Win 56.6%
Best win rate
+250 Health
Picked 30.2% · Win 47.4%
15
+60 Static Remnant Damage
Picked 69.8% · Win 49.5%
Main pick
+25.0/25.0% Overload Attack/Movement Speed Slow
Picked 4.6% · Win 48.2%
Best win rate
10
+1.5 Mana Regen
Picked 95.4% · Win 46.8%
Most picked

By match duration

Up to 35 min39.6%900 matches
35 to 50 min50.8%1,022 matches
50 min or more53.3%313 matches

Starting items

  • Iron Branch100.0%
  • Observer Ward100.0%
  • Tango100.0%
  • Faerie Fire83.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 74 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle71.6%26.4%1:34
Magic Wand67.6%42.0%5:20
Soul Ring68.9%37.3%5:48
Power Treads94.6%37.1%8:04
Witch Blade58.1%32.6%16:39
Orchid Malevolence13.5%60.0%17:24
Kaya and Sange32.4%70.8%19:43
Black King Bar17.6%30.8%27:23
Kaya25.7%5.3%–
Parasma12.2%88.9%–
Meteor Hammer8.1%100.0%–
Null Talisman8.1%16.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Bottle61:32
0–533%
Power Treads68:05
5–1033%
Magic Wand54:01
0–550%5–100%
Soul Ring56:48
0–50%5–1050%
Oblivion Staff413:45
10–1567%15–200%
Kaya414:16
10–1533%20–25100%
Sange319:24
10–150%20–25100%
Kaya and Sange319:43
10–150%20–25100%
Orchid Malevolence217:24
15–20100%
Infused Raindrops24:27
0–50%5–10100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.6%); the last number is the sample size.