Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 210 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 53.6% | 743 matches |
| 35 to 50 min | 47.2% | 1,002 matches |
| 50 min or more | 45.8% | 321 matches |
Starting items
Tango100.0%
Slippers of Agility80.0%
Circlet80.0%
Iron Branch40.0%
Faerie Fire20.0%
Blood Grenade20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 81 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 74.1% | 58.3% | 1:57 | |
| 30.9% | 52.0% | 2:55 | |
| 82.7% | 58.2% | 6:24 | |
| 28.4% | 60.9% | 9:46 | |
| 24.7% | 80.0% | 13:25 | |
| 16.0% | 38.5% | 14:46 | |
| 19.8% | 68.8% | 16:49 | |
| 33.3% | 44.4% | 16:58 | |
| 9.9% | 37.5% | 20:30 | |
| 19.8% | 75.0% | – | |
| 13.6% | 81.8% | – | |
| 8.6% | 85.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Disruptor59.3%+11.6 pp167
Razor61.3%+13.6 pp80
Grimstroke57.7%+10.1 pp123
Bounty Hunter57.0%+9.4 pp142
Legion Commander54.9%+7.2 pp206
Pudge52.8%+5.2 pp407
Troll Warlord64.7%+17.0 pp34
Spirit Breaker52.7%+5.0 pp277
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 6:24 | 0–5100%5–10100% | |
| 4 | 1:57 | 0–5100% | |
| 2 | 2:55 | 0–5100% | |
| 2 | 16:49 | 15–20100% | |
| 2 | 21:13 | 20–25100% | |
| 2 | 11:59 | 5–10100%10–15100% | |
| 2 | 16:58 | 15–20100% | |
| 2 | 4:00 | 0–5100% | |
| 1 | 19:08 | 15–20100% | |
| 1 | 5:46 | 5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon80.0%+32.3 pp30
Beastmaster73.5%+25.9 pp34
Drow Ranger61.1%+13.5 pp229
Tiny62.2%+14.5 pp90
Tidehunter58.5%+10.8 pp183
Silencer57.0%+9.3 pp151
Templar Assassin59.7%+12.1 pp77
Jakiro57.6%+9.9 pp99
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter34.6%-13.1 pp133
Nyx Assassin38.3%-9.4 pp196
Mirana39.7%-7.9 pp219
Phantom Lancer39.0%-8.6 pp146
Riki35.3%-12.4 pp68
Earth Spirit37.2%-10.4 pp94
Ember Spirit39.1%-8.5 pp138
Sven41.0%-6.7 pp222
The column in pp represents the difference from the hero's overall win rate (47.7%); the last number is the sample size.
