Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 395 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.4% | 1,733 matches |
| 35 to 50 min | 50.4% | 2,072 matches |
| 50 min or more | 49.9% | 503 matches |
Starting items
Tango100.0%
Iron Branch78.6%
Magic Stick78.6%
Blood Grenade78.6%
Faerie Fire57.1%
Circlet28.6%
Quelling Blade7.1%
Orb of Blight7.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 141 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 24.1% | 41.2% | 1:36 | |
| 28.4% | 42.5% | 4:43 | |
| 64.5% | 44.0% | 4:59 | |
| 9.9% | 42.9% | 8:07 | |
| 47.5% | 32.8% | 10:22 | |
| 24.1% | 55.9% | 12:42 | |
| 42.6% | 56.7% | 16:50 | |
| 5.7% | 87.5% | 20:35 | |
| 11.3% | 50.0% | 24:45 | |
| 14.2% | 80.0% | – | |
| 9.2% | 100.0% | – | |
| 6.4% | 55.6% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter60.7%+12.3 pp150
Silencer60.0%+11.7 pp135
Muerta64.7%+16.4 pp51
Sven56.9%+8.6 pp269
Spirit Breaker56.7%+8.4 pp275
Marci59.8%+11.5 pp92
Juggernaut53.6%+5.3 pp377
Dragon Knight52.4%+4.1 pp395
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (14 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 6:43 | 0–50%5–1075% | |
| 9 | 10:24 | 5–1067%10–1567% | |
| 8 | 4:59 | Start100%0–550%5–10100%15–20100% | |
| 8 | 18:00 | 15–2080%20–2533% | |
| 5 | 17:28 | 10–15100%15–2050% | |
| 3 | 8:07 | 0–50%5–100%15–20100% | |
| 3 | 16:59 | 10–15100%15–20100%20–25100% | |
| 3 | 14:42 | 10–15100%20–25100% | |
| 3 | 4:43 | 0–50%5–100% | |
| 3 | 20:35 | 15–20100%25–30100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Drow Ranger56.6%+8.3 pp249
Shadow Fiend59.5%+11.2 pp116
Dark Seer57.3%+9.0 pp171
Slark54.8%+6.5 pp385
Storm Spirit58.1%+9.8 pp136
Medusa66.7%+18.3 pp33
Elder Titan72.2%+23.9 pp18
Nature's Prophet55.8%+7.4 pp174
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Ursa35.1%-13.2 pp171
Invoker41.6%-6.7 pp524
Kunkka37.0%-11.3 pp108
Winter Wyvern40.1%-8.2 pp212
Lich41.0%-7.3 pp278
Largo33.3%-15.0 pp51
Tinker37.5%-10.8 pp88
Spirit Breaker43.0%-5.3 pp379
The column in pp represents the difference from the hero's overall win rate (48.3%); the last number is the sample size.
