Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 642 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.8% | 816 matches |
| 35 to 50 min | 50.8% | 828 matches |
| 50 min or more | 50.3% | 191 matches |
Starting items
Tango100.0%
Iron Branch78.6%
Magic Stick78.6%
Blood Grenade78.6%
Faerie Fire57.1%
Circlet28.6%
Quelling Blade7.1%
Orb of Blight7.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 142 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 24.6% | 40.0% | 1:36 | |
| 28.2% | 42.5% | 4:43 | |
| 64.1% | 44.0% | 4:59 | |
| 9.9% | 42.9% | 8:07 | |
| 47.2% | 32.8% | 10:22 | |
| 24.6% | 54.3% | 12:42 | |
| 43.0% | 55.7% | 16:50 | |
| 5.6% | 87.5% | 20:35 | |
| 12.0% | 47.1% | 24:45 | |
| 14.1% | 80.0% | – | |
| 9.2% | 100.0% | – | |
| 6.3% | 55.6% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter61.2%+13.0 pp147
Marci62.1%+13.8 pp87
Sven57.5%+9.2 pp247
Juggernaut54.6%+6.3 pp337
Silencer57.8%+9.5 pp128
Outworld Devourer54.4%+6.2 pp191
Dawnbreaker53.8%+5.5 pp225
Night Stalker54.0%+5.8 pp198
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (14 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 6:43 | 0–50%5–1075% | |
| 9 | 10:24 | 5–1067%10–1567% | |
| 8 | 4:59 | Start100%0–550%5–10100%15–20100% | |
| 8 | 18:00 | 15–2080%20–2533% | |
| 5 | 17:28 | 10–15100%15–2050% | |
| 3 | 8:07 | 0–50%5–100%15–20100% | |
| 3 | 16:59 | 10–15100%15–20100%20–25100% | |
| 3 | 14:42 | 10–15100%20–25100% | |
| 3 | 4:43 | 0–50%5–100% | |
| 3 | 20:35 | 15–20100%25–30100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Dark Seer61.4%+13.2 pp153
Medusa68.8%+20.5 pp32
Slark55.5%+7.2 pp357
Drow Ranger56.5%+8.2 pp223
Phantom Assassin58.2%+9.9 pp122
Naga Siren85.7%+37.4 pp7
Storm Spirit56.6%+8.3 pp129
Nature's Prophet55.3%+7.0 pp161
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Ursa32.9%-15.4 pp152
Kunkka36.4%-11.9 pp99
Phantom Lancer39.5%-8.8 pp200
Invoker42.2%-6.1 pp460
Lich40.8%-7.5 pp255
Winter Wyvern40.4%-7.8 pp188
Nyx Assassin42.3%-6.0 pp246
Night Stalker42.0%-6.3 pp200
The column in pp represents the difference from the hero's overall win rate (48.3%); the last number is the sample size.
