Sand King

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
416
Win rate
44.2%
Adjusted WR
39.5%
Pick rate
2.5%
Position in the meta
#120 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 117 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

24 matches · 58.3% win rate · 20.5% of matches
Stinger
1
Sand Storm
2
Sand Storm
3
Burrowstrike
4
Sand Storm
5
Epicenter
6
Sand Storm
7
Burrowstrike
8
Burrowstrike
9
Burrowstrike
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+125 Stinger Damage
Picked 59.8% · Win 62.4%
Main pick
25
35% Sand Storm Slow and Blind
Picked 40.2% · Win 58.0%
-3s Burrowstrike Cooldown
Picked 4.6% · Win 57.3%
Best win rate
20
+6 Epicenter Pulses
Picked 95.4% · Win 56.1%
Most picked
+25 Sand Storm Damage Per Second
Picked 53.1% · Win 49.4%
Most picked
15
+200 Burrowstrike Cast Range
Picked 46.9% · Win 52.7%
Best win rate
+12% Stinger Slow
Picked 64.9% · Win 50.2%
Main pick
10
+100 Caustic Finale Radius
Picked 35.1% · Win 45.2%

By match duration

Up to 35 min42.9%161 matches
35 to 50 min43.5%193 matches
50 min or more50.0%62 matches

Starting items

No matches with the purchase order yet.

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 18 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Blink Dagger83.3%40.0%–
Magic Wand66.7%50.0%–
Phase Boots66.7%50.0%–
Bracer33.3%66.7%–
Aghanim's Scepter33.3%50.0%–
Bottle27.8%20.0%–
Shiva's Guard16.7%100.0%–
Null Talisman16.7%33.3%–
Black King Bar11.1%100.0%–
Boots of Travel11.1%50.0%–
Power Treads11.1%50.0%–
Eul's Scepter of Divinity11.1%50.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (0 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.3%); the last number is the sample size.