Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 67 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.4% | 318 matches |
| 35 to 50 min | 54.9% | 295 matches |
| 50 min or more | 45.7% | 70 matches |
Starting items
Boots of Speed100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Iron Branch75.0%
Magic Stick75.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 59 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 57.6% | 55.9% | 3:11 | |
| 15.3% | 33.3% | 6:05 | |
| 11.9% | 42.9% | 8:06 | |
| 71.2% | 57.1% | 10:26 | |
| 42.4% | 68.0% | 18:05 | |
| 39.0% | 95.7% | – | |
| 20.3% | 100.0% | – | |
| 20.3% | 58.3% | – | |
| 15.3% | 66.7% | – | |
| 10.2% | 100.0% | – | |
| 10.2% | 83.3% | – | |
| 10.2% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Keeper of the Light76.7%+22.6 pp30
Phoenix74.1%+20.0 pp27
Rubick62.0%+7.9 pp142
Phantom Lancer64.2%+10.1 pp81
Venomancer75.0%+20.9 pp20
Dazzle71.4%+17.3 pp28
Ogre Magi65.5%+11.4 pp55
Ember Spirit64.2%+10.1 pp67
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 3:11 | 0–533% | |
| 3 | 5:53 | 0–50%5–1050% | |
| 3 | 10:26 | 5–100%10–1550% | |
| 2 | 18:05 | 15–200%20–250% | |
| 1 | 8:06 | 5–100% | |
| 1 | 6:05 | 5–100% | |
| 1 | 11:23 | 10–150% | |
| 1 | 24:05 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Sand King81.0%+26.9 pp21
Ring Master70.5%+16.4 pp44
Storm Spirit71.9%+17.8 pp32
Shadow Fiend68.3%+14.2 pp41
Zeus63.3%+9.3 pp90
Shadow Demon78.6%+24.5 pp14
Silencer64.2%+10.1 pp67
Tidehunter62.2%+8.1 pp90
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma24.5%-29.5 pp53
Marci32.4%-21.7 pp34
Spirit Breaker41.8%-12.2 pp141
Night Stalker41.3%-12.8 pp92
Enchantress29.4%-24.7 pp17
Earthshaker46.3%-7.8 pp134
Shadow Shaman44.4%-9.6 pp90
Io39.5%-14.6 pp38
The column in pp represents the difference from the hero's overall win rate (54.1%); the last number is the sample size.
