Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 76 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 57.1% | 324 matches |
| 35 to 50 min | 55.3% | 378 matches |
| 50 min or more | 47.4% | 97 matches |
Starting items
Boots of Speed100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Iron Branch75.0%
Magic Stick75.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 60 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 56.7% | 55.9% | 3:11 | |
| 15.0% | 33.3% | 6:05 | |
| 11.7% | 42.9% | 8:06 | |
| 71.7% | 58.1% | 10:26 | |
| 41.7% | 68.0% | 18:05 | |
| 40.0% | 95.8% | – | |
| 20.0% | 100.0% | – | |
| 20.0% | 58.3% | – | |
| 15.0% | 66.7% | – | |
| 10.0% | 100.0% | – | |
| 10.0% | 83.3% | – | |
| 10.0% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Keeper of the Light76.7%+22.0 pp30
Dazzle76.0%+21.3 pp25
Rubick62.3%+7.7 pp138
Phantom Lancer63.6%+9.0 pp77
Phoenix72.0%+17.3 pp25
Ogre Magi64.8%+10.2 pp54
Ember Spirit63.5%+8.8 pp63
Pudge58.2%+3.5 pp184
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 3:11 | 0–533% | |
| 3 | 5:53 | 0–50%5–1050% | |
| 3 | 10:26 | 5–100%10–1550% | |
| 2 | 18:05 | 15–200%20–250% | |
| 1 | 8:06 | 5–100% | |
| 1 | 6:05 | 5–100% | |
| 1 | 11:23 | 10–150% | |
| 1 | 24:05 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon91.7%+37.0 pp12
Sand King81.0%+26.3 pp21
Storm Spirit74.2%+19.5 pp31
Tidehunter66.3%+11.6 pp83
Ring Master70.0%+15.4 pp40
Zeus64.7%+10.1 pp85
Silencer64.6%+10.0 pp65
Dark Willow63.5%+8.9 pp74
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma25.0%-29.7 pp52
Marci33.3%-21.3 pp33
Night Stalker41.2%-13.5 pp85
Spirit Breaker44.8%-9.9 pp134
Earthshaker46.0%-8.6 pp126
Shadow Shaman44.8%-9.8 pp87
Enchantress33.3%-21.3 pp18
Rubick49.2%-5.4 pp189
The column in pp represents the difference from the hero's overall win rate (54.7%); the last number is the sample size.
