Night Stalker

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
4,054
Win rate
53.3%
Adjusted WR
51.7%
Pick rate
10.5%
Position in the meta
#6 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 197 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

28 matches · 67.9% win rate · 14.2% of matches
Void
1
Midnight Feast
2
Void
3
Crippling Fear
4
Void
5
Dark Ascension
6
Void
7
Midnight Feast
8
Midnight Feast
9
Midnight Feast
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+100 Midnight Feast Lifesteal
Picked 7.8% · Win 66.6%
Best win rate
25
-35s Dark Ascension Cooldown
Picked 92.2% · Win 62.8%
Most picked
+? Crippling Fear Radius
Picked 0.0% · Win –
20
+15 Strength
Picked 100.0% · Win 61.7%
Main pick
+25 Dark Ascension Damage
Picked 36.9% · Win 57.0%
Best win rate
15
20% Hunter in the Night Status Resistance
Picked 63.1% · Win 55.6%
Most picked
-1s Void Cooldown
Picked 60.3% · Win 52.7%
Most picked
10
+10 Crippling Fear DPS
Picked 39.7% · Win 53.1%
Best win rate

By match duration

Up to 35 min53.5%1,702 matches
35 to 50 min54.0%1,897 matches
50 min or more49.7%455 matches

Starting items

  • Gauntlets of Strength100.0%
  • Circlet100.0%
  • Tango100.0%
  • Iron Branch70.0%
  • Quelling Blade50.0%
  • Faerie Fire30.0%
  • Enchanted Mango10.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 116 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bracer58.6%57.4%2:43
Magic Wand44.0%72.6%4:27
Soul Ring25.0%55.2%5:30
Phase Boots89.7%62.5%7:41
Drum of Endurance10.3%83.3%10:49
Power Treads7.8%44.4%13:28
Echo Sabre33.6%64.1%14:09
Hand of Midas17.2%30.0%15:09
Blink Dagger71.6%65.1%16:10
Harpoon14.7%94.1%17:42
Black King Bar35.3%90.2%20:38
Sange and Yasha6.0%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Phase Boots97:41
5–1075%10–150%
Bracer92:38
0–563%5–100%
Blink Dagger816:10
5–10100%10–15100%15–2050%25–300%
Magic Wand63:47
0–580%5–10100%
Echo Sabre513:10
10–1575%15–20100%
Black King Bar420:38
15–20100%20–25100%
Soul Ring35:30
0–50%5–1050%
Hand of Midas215:09
10–150%20–250%
Headdress28:13
5–10100%
Drum of Endurance210:49
5–10100%10–15100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (53.3%); the last number is the sample size.