Night Stalker

Day 10/10 · Divine and Immortal

Rank

Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Support
Matches
64
Win rate
35.9%
Adjusted WR
25.3%
Pick rate
0.1%
Position in the role
#99 of 127
Score
D22/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 197 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

28 matches · 67.9% win rate · 14.2% of matches
Void
1
Midnight Feast
2
Void
3
Crippling Fear
4
Void
5
Dark Ascension
6
Void
7
Midnight Feast
8
Midnight Feast
9
Midnight Feast
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Support, based on STRATZ data. The selection represents the share of each option at that level.

+100 Midnight Feast Lifesteal
Picked 9.5% · Win 50.0%
25
-35s Dark Ascension Cooldown
Picked 90.5% · Win 57.9%
Main pick
+? Crippling Fear Radius
Picked 0.0% · Win –
20
+15 Strength
Picked 100.0% · Win 59.0%
Main pick
+25 Dark Ascension Damage
Picked 20.5% · Win 44.4%
15
20% Hunter in the Night Status Resistance
Picked 79.6% · Win 54.3%
Main pick
-1s Void Cooldown
Picked 53.8% · Win 47.4%
Main pick
10
+10 Crippling Fear DPS
Picked 46.2% · Win 42.9%

By match duration

Up to 35 min53.5%1,702 matches
35 to 50 min54.0%1,897 matches
50 min or more49.7%455 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango48.4%
  • Iron Branch41.2%
  • Gauntlets of Strength35.4%
  • Blood Grenade55.3%
  • Sentry Ward47.4%
  • Boots of Speed55.6%
  • Circlet38.2%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (53.3%); the last number is the sample size.