Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 106 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.7% | 366 matches |
| 35 to 50 min | 52.7% | 300 matches |
| 50 min or more | 44.8% | 58 matches |
Starting items
Iron Branch100.0%
Magic Wand100.0%
Faerie Fire50.0%
Magic Stick25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 54 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 88.9% | 43.8% | -1:29 | |
| 98.1% | 50.9% | 6:42 | |
| 75.9% | 48.8% | 10:39 | |
| 57.4% | 74.2% | 14:41 | |
| 9.3% | 60.0% | 24:45 | |
| 20.4% | 18.2% | – | |
| 16.7% | 100.0% | – | |
| 14.8% | 25.0% | – | |
| 13.0% | 85.7% | – | |
| 5.6% | 100.0% | – | |
| 5.6% | 66.7% | – | |
| 5.6% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer58.7%+11.0 pp109
Earthshaker55.0%+7.3 pp129
Puck65.4%+17.7 pp26
Pudge51.4%+3.7 pp216
Brewmaster63.0%+15.3 pp27
Undying54.6%+6.8 pp88
Shadow Shaman54.7%+7.0 pp75
Enigma58.1%+10.4 pp43
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 6:36 | 0–5100%5–100% | |
| 3 | 10:39 | 5–1050%10–150% | |
| 3 | 9:29 | 5–1050%10–150% | |
| 3 | 9:32 | 5–1050%10–150% | |
| 1 | 24:45 | 20–250% | |
| 1 | 2:00 | 0–50% | |
| 1 | 24:45 | 20–250% | |
| 1 | 14:41 | 10–15100% | |
| 1 | 11:43 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon78.6%+30.9 pp14
Shadow Fiend62.2%+14.5 pp45
Hoodwink56.6%+8.9 pp106
Snapfire57.3%+9.6 pp89
Magnus57.0%+9.3 pp93
Silencer58.5%+10.8 pp65
Undying56.6%+8.9 pp76
Dawnbreaker53.7%+6.0 pp95
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Outworld Devourer36.5%-11.2 pp126
Bounty Hunter34.3%-13.4 pp67
Night Stalker33.9%-13.8 pp62
Necrophos38.4%-9.3 pp99
Dragon Knight41.7%-6.0 pp144
Earthshaker41.2%-6.5 pp114
Slardar34.3%-13.4 pp35
Winter Wyvern39.4%-8.3 pp71
The column in pp represents the difference from the hero's overall win rate (47.7%); the last number is the sample size.
