Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 176 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.4% | 375 matches |
| 35 to 50 min | 47.2% | 462 matches |
| 50 min or more | 48.5% | 134 matches |
Starting items
Gauntlets of Strength75.0%
Magic Stick75.0%
Tango75.0%
Quelling Blade50.0%
Circlet50.0%
Enchanted Mango50.0%
Iron Branch25.0%
Blood Grenade25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 54 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 50.0% | 59.3% | 4:48 | |
| 5.6% | 0.0% | 6:07 | |
| 79.6% | 62.8% | 7:05 | |
| 83.3% | 64.4% | 7:34 | |
| 31.5% | 70.6% | 13:23 | |
| 7.4% | 100.0% | 13:42 | |
| 81.5% | 65.9% | 15:46 | |
| 50.0% | 63.0% | – | |
| 16.7% | 88.9% | – | |
| 14.8% | 75.0% | – | |
| 3.7% | 100.0% | – | |
| 3.7% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Leshrac69.2%+21.8 pp26
Pugna65.0%+17.6 pp40
Earth Spirit62.0%+14.6 pp50
Bounty Hunter59.2%+11.8 pp71
Juggernaut54.0%+6.7 pp161
Slark53.1%+5.7 pp164
Anti-Mage53.0%+5.6 pp149
Winter Wyvern57.1%+9.8 pp63
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 7:34 | 5–1067% | |
| 3 | 7:05 | 5–1067% | |
| 2 | 15:46 | 15–200% | |
| 2 | 4:48 | 0–5100%5–10100% | |
| 2 | 19:43 | 15–200%20–250% | |
| 1 | 13:23 | 10–15100% | |
| 1 | 6:07 | 5–100% | |
| 1 | 13:42 | 10–15100% | |
| 1 | 13:42 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Bristleback70.4%+23.0 pp27
Hoodwink59.6%+12.2 pp109
Death Prophet64.1%+16.7 pp39
Shadow Fiend61.1%+13.7 pp54
Drow Ranger56.6%+9.3 pp113
Treant Protector68.2%+20.8 pp22
Slark55.1%+7.7 pp158
Sand King65.4%+18.0 pp26
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Queen of Pain27.0%-20.4 pp63
Wraith King28.8%-18.6 pp59
Nyx Assassin36.0%-11.4 pp111
Juggernaut39.4%-8.0 pp180
Primal Beast30.6%-16.8 pp36
Bane27.3%-20.1 pp22
Razor34.1%-13.3 pp44
Winter Wyvern38.5%-8.9 pp78
The column in pp represents the difference from the hero's overall win rate (47.4%); the last number is the sample size.
