Magnus

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
4,474
Win rate
50.3%
Adjusted WR
48.8%
Pick rate
12.2%
Position in the meta
#42 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 161 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

28 matches · 60.7% win rate · 17.4% of matches
Shockwave
1
Skewer
2
Shockwave
3
Skewer
4
Shockwave
5
Reverse Polarity
6
Shockwave
7
Skewer
8
Skewer
9
Empower
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Shockwave Returns to Magnus
Picked 41.9% · Win 62.9%
Best win rate
25
+0.8s Reverse Polarity Stun Duration
Picked 58.1% · Win 59.7%
Most picked
+125 Shockwave Damage
Picked 65.2% · Win 56.7%
Main pick
20
+15% Skewer Damage Per Distance Travelled
Picked 34.8% · Win 55.9%
+14 All Attributes per hero hit with Reverse Polarity
Picked 36.1% · Win 52.1%
15
-5s Skewer Cooldown
Picked 63.9% · Win 53.0%
Main pick
+1.5 Mana Regen
Picked 30.2% · Win 50.6%
Best win rate
10
+1.25s Skewer Slow Duration
Picked 69.8% · Win 49.2%
Most picked

By match duration

Up to 35 min52.3%1,870 matches
35 to 50 min48.5%2,037 matches
50 min or more49.7%567 matches

Starting items

  • Iron Branch90.9%
  • Tango81.8%
  • Observer Ward72.7%
  • Circlet45.5%
  • Faerie Fire36.4%
  • Blood Grenade36.4%
  • Quelling Blade27.3%
  • Enchanted Mango27.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 123 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle13.8%52.9%1:55
Bracer39.0%52.1%1:58
Power Treads63.4%55.1%6:42
Magic Wand51.2%50.8%6:43
Arcane Boots16.3%45.0%10:28
Echo Sabre7.3%11.1%14:07
Blink Dagger91.9%51.3%14:35
Meteor Hammer7.3%100.0%17:16
Force Staff10.6%53.8%19:04
Harpoon19.5%79.2%20:55
Black King Bar13.8%82.4%–
Aghanim's Scepter8.9%90.9%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger914:35
10–1520%15–200%20–250%
Magic Wand86:43
0–525%5–100%10–150%
Power Treads76:52
5–1014%
Bracer52:08
0–50%
Bottle31:55
0–533%
Echo Sabre214:58
10–150%15–200%
Ring of Basilius19:24
5–100%
Force Staff119:04
15–200%
Mask of Madness111:47
10–150%
Arcane Boots110:28
10–150%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.3%); the last number is the sample size.