Magnus

Day 10/10 · Divine and Immortal

Rank

Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Hard Support
Matches
775
Win rate
50.7%
Adjusted WR
47.2%
Pick rate
1.2%
Position in the role
#38 of 127
Score
A73/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 161 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

28 matches · 60.7% win rate · 17.4% of matches
Shockwave
1
Skewer
2
Shockwave
3
Skewer
4
Shockwave
5
Reverse Polarity
6
Shockwave
7
Skewer
8
Skewer
9
Empower
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.

Shockwave Returns to Magnus
Picked 41.8% · Win 65.4%
Best win rate
25
+0.8s Reverse Polarity Stun Duration
Picked 58.3% · Win 62.8%
Most picked
+125 Shockwave Damage
Picked 62.1% · Win 57.7%
Most picked
20
+15% Skewer Damage Per Distance Travelled
Picked 37.9% · Win 61.8%
Best win rate
+14 All Attributes per hero hit with Reverse Polarity
Picked 17.1% · Win 53.3%
15
-5s Skewer Cooldown
Picked 82.9% · Win 55.7%
Main pick
+1.5 Mana Regen
Picked 24.9% · Win 53.5%
Best win rate
10
+1.25s Skewer Slow Duration
Picked 75.1% · Win 48.8%
Most picked

By match duration

Up to 35 min52.3%1,870 matches
35 to 50 min48.5%2,037 matches
50 min or more49.7%567 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Blood Grenade50.0%
  • Tango50.4%
  • Boots of Speed46.9%
  • Sentry Ward51.8%
  • Magic Stick50.1%
  • Iron Branch52.4%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand42749.7%4:12
Ring of Basilius60148.9%7:59
Blink Dagger1,23949.5%16:04
Force Staff35354.7%25:22

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger1,23916:04
10–1553%15–2049%20–2542%
Ring of Basilius6017:59
0–542%5–1054%10–1536%15–2049%
Magic Wand4274:12
0–551%5–1048%
Force Staff35325:22
20–2563%25–3047%30–3559%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.3%); the last number is the sample size.