Magnus

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
112
Win rate
48.2%
Adjusted WR
39.2%
Pick rate
0.2%
Position in the role
#55 of 127
Score
B58/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 161 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

28 matches · 60.7% win rate · 17.4% of matches
Shockwave
1
Skewer
2
Shockwave
3
Skewer
4
Shockwave
5
Reverse Polarity
6
Shockwave
7
Skewer
8
Skewer
9
Empower
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

Shockwave Returns to Magnus
Picked 24.1% · Win 60.0%
Best win rate
25
+0.8s Reverse Polarity Stun Duration
Picked 75.9% · Win 55.6%
Most picked
+125 Shockwave Damage
Picked 66.2% · Win 54.4%
Main pick
20
+15% Skewer Damage Per Distance Travelled
Picked 33.8% · Win 50.0%
+14 All Attributes per hero hit with Reverse Polarity
Picked 83.9% · Win 44.2%
Main pick
15
-5s Skewer Cooldown
Picked 16.1% · Win 42.4%
+1.5 Mana Regen
Picked 29.4% · Win 51.6%
Best win rate
10
+1.25s Skewer Slow Duration
Picked 70.6% · Win 39.6%
Most picked

By match duration

Up to 35 min52.3%1,870 matches
35 to 50 min48.5%2,037 matches
50 min or more49.7%567 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch44.9%
  • Tango45.8%
  • Quelling Blade41.9%
  • Circlet44.4%
  • Magic Stick38.8%
  • Faerie Fire39.0%
  • Gauntlets of Strength38.6%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand4542.2%2:00
Bracer3735.1%2:00
Blink Dagger2748.2%18:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand452:00
0–542%
Bracer372:00
0–535%
Blink Dagger2718:00
15–2048%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.3%); the last number is the sample size.