Largo

Day 10/10 · Immortal

Rank

Offlane, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Offlane
Matches
353
Win rate
49.0%
Adjusted WR
43.8%
Pick rate
1.8%
Position in the role
#37 of 125
Score
A70/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 417 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

42 matches · 69.1% win rate · 10.1% of matches
Catchy Lick
1
Frogstomp
2
Catchy Lick
3
Frogstomp
4
Catchy Lick
5
Amphibian Rhapsody
6
Catchy Lick
7
Frogstomp
8
Frogstomp
9
Croak of Genius
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Offlane, based on STRATZ data. The selection represents the share of each option at that level.

special_bonus_unique_largo_7
Picked 0.0% · Win –
25
special_bonus_unique_largo_8
Picked 0.0% · Win –
special_bonus_unique_largo_5
Picked 0.0% · Win –
20
special_bonus_unique_largo_6
Picked 0.0% · Win –
special_bonus_unique_largo_3
Picked 0.0% · Win –
15
special_bonus_unique_largo_4
Picked 0.0% · Win –
special_bonus_unique_largo_1
Picked 0.0% · Win –
10
special_bonus_unique_largo_2
Picked 0.0% · Win –

By match duration

Up to 35 min48.7%230 matches
35 to 50 min53.8%208 matches
50 min or more57.1%49 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Gauntlets of Strength47.0%
  • Iron Branch47.3%
  • Tango45.2%
  • Magic Stick46.2%
  • Quelling Blade47.1%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Offlane over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer53547.7%2:03
Infused Raindrops5949.2%4:32
Magic Wand1,02247.8%4:34
Soul Ring1,30747.2%4:55
Kaya1,11348.6%14:21
Meteor Hammer9145.1%14:56
Sange71451.4%19:35
Kaya and Sange75850.9%20:13
Perseverance24452.5%22:24
Lotus Orb20653.9%24:59
Aghanim's Scepter46360.5%27:39
Black King Bar26847.4%30:50

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Offlane, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Soul Ring1,3074:55
0–547%5–1048%10–1543%
Kaya1,11314:21
10–1553%15–2040%20–2557%
Magic Wand1,0224:34
0–545%5–1052%10–1545%
Kaya and Sange75820:13
15–2055%20–2543%25–3059%30–3538%
Sange71419:35
15–2056%20–2541%25–3061%
Bracer5352:03
0–548%
Aghanim's Scepter46327:39
20–2558%25–3059%30–3564%35–4061%
Black King Bar26830:50
25–3042%30–3550%35–4055%
Perseverance24422:24
15–2070%20–2551%25–3047%
Lotus Orb20624:59
20–2557%25–3052%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.7%); the last number is the sample size.