Juggernaut

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
3,663
Win rate
52.1%
Adjusted WR
50.5%
Pick rate
18.7%
Position in the meta
#13 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 210 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

47 matches · 55.3% win rate · 22.4% of matches
Blade Fury
1
Healing Ward
2
Blade Fury
3
Blade Dance
4
Blade Fury
5
Omnislash
6
Blade Fury
7
Blade Dance
8
Blade Dance
9
Blade Dance
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+1s Omnislash Duration
Picked 33.3% · Win 59.2%
25
+40% Blade Dance Lifesteal
Picked 66.7% · Win 64.2%
Main pick
+15% Blade Dance Crit Damage
Picked 86.0% · Win 56.8%
Main pick
20
+120 Blade Fury Damage Per Second
Picked 14.1% · Win 56.0%
-?s Omnislash Cooldown
Picked 0.0% · Win –
15
45 Movement Speed During Blade Fury
Picked 100.0% · Win 54.2%
Main pick
-12s Healing Ward Cooldown
Picked 12.7% · Win 50.2%
10
-1.0s Bladeform Stack Gain Interval
Picked 87.3% · Win 52.8%
Main pick

By match duration

Up to 35 min52.0%1,499 matches
35 to 50 min51.6%1,768 matches
50 min or more54.3%396 matches

Starting items

  • Quelling Blade100.0%
  • Iron Branch100.0%
  • Tango100.0%
  • Magic Stick92.3%
  • Faerie Fire53.8%
  • Circlet30.8%
  • Slippers of Agility15.4%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 157 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Wraith Band9.6%26.7%3:32
Magic Wand63.1%38.4%5:42
Phase Boots22.3%48.6%6:01
Power Treads75.2%43.2%6:23
Battle Fury78.3%49.6%14:18
Manta Style49.7%60.3%19:26
Butterfly22.3%91.4%20:33
Yasha18.5%31.0%23:22
Blink Dagger17.8%64.3%23:54
Sange and Yasha5.7%77.8%24:57
Aghanim's Scepter8.3%100.0%–
Mjollnir7.6%41.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand115:52
Start50%0–533%10–1550%15–200%
Power Treads106:23
0–50%5–1017%10–150%
Perseverance1012:02
5–1050%10–1550%15–200%
Battle Fury814:18
10–1550%15–200%
Yasha517:22
5–10100%15–2050%20–250%
Phase Boots36:01
0–5100%5–10100%
Manta Style319:26
10–15100%20–2550%
Wraith Band23:01
0–550%
Diffusal Blade220:38
15–20100%25–30100%
Blink Dagger123:54
20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.8%); the last number is the sample size.