Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 1,096 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.2% | 985 matches |
| 35 to 50 min | 43.4% | 1,013 matches |
| 50 min or more | 47.3% | 275 matches |
Starting items
Iron Branch100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Circlet70.0%
Faerie Fire60.0%
Enchanted Mango50.0%
Orb of Blight20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 137 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 63.5% | 54.0% | 9:54 | |
| 68.6% | 57.5% | 12:25 | |
| 10.2% | 64.3% | 12:32 | |
| 35.0% | 62.5% | 14:13 | |
| 8.8% | 66.7% | 16:26 | |
| 7.3% | 80.0% | 16:54 | |
| 9.5% | 53.8% | 17:34 | |
| 8.0% | 100.0% | 19:37 | |
| 8.8% | 91.7% | 25:34 | |
| 10.2% | 57.1% | – | |
| 8.8% | 50.0% | – | |
| 8.0% | 63.6% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma63.3%+17.0 pp98
Ancient Apparition60.2%+13.9 pp83
Witch Doctor56.9%+10.6 pp160
Oracle58.8%+12.4 pp80
Spirit Breaker53.9%+7.6 pp206
Earth Spirit55.1%+8.8 pp138
Pudge51.1%+4.7 pp470
Dragon Knight49.4%+3.1 pp484
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 9:54 | 0–5100%5–1050%10–1567%15–20100% | |
| 7 | 9:20 | 0–5100%5–1075%10–15100%15–20100% | |
| 7 | 12:10 | 5–10100%10–1575%15–20100% | |
| 6 | 5:59 | 5–1067% | |
| 5 | 14:32 | 10–15100%15–2033% | |
| 3 | 12:32 | 5–10100%10–15100%15–20100% | |
| 3 | 18:54 | 15–2067% | |
| 2 | 19:37 | 15–20100%20–25100% | |
| 2 | 18:16 | 15–20100% | |
| 1 | 25:34 | 25–30100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Batrider71.4%+25.1 pp28
Slardar59.5%+13.2 pp116
Sand King61.5%+15.2 pp52
Monkey King57.0%+10.7 pp114
Abaddon62.2%+15.9 pp45
Centaur Warrunner58.2%+11.9 pp79
Terrorblade55.9%+9.6 pp118
Lina52.5%+6.2 pp297
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma31.5%-14.8 pp146
Beastmaster31.5%-14.8 pp54
Omniknight31.4%-15.0 pp51
Techies39.9%-6.4 pp336
Sven40.8%-5.6 pp346
Primal Beast37.7%-8.6 pp130
Disruptor40.2%-6.1 pp261
Spirit Breaker41.5%-4.9 pp398
The column in pp represents the difference from the hero's overall win rate (46.3%); the last number is the sample size.
