Hoodwink

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
2,334
Win rate
46.4%
Adjusted WR
44.4%
Pick rate
12.2%
Position in the meta
#76 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 1,096 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

92 matches · 48.9% win rate · 8.4% of matches
Bushwhack
1
Acorn Shot
2
Bushwhack
3
Acorn Shot
4
Bushwhack
5
Sharpshooter
6
Bushwhack
7
Scurry
8
Acorn Shot
9
Acorn Shot
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+400 Sharpshooter Max Damage
Picked 73.1% · Win 59.8%
Main pick
25
2 Acorn Shot Charges
Picked 26.9% · Win 58.5%
Sharpshooter Provides Vision While Charging
Picked 57.1% · Win 58.6%
Main pick
20
+2 Acorn Shot Bounces
Picked 42.9% · Win 54.7%
+1 Scurry Ability Charge
Picked 86.7% · Win 53.1%
Main pick
15
+10 Agility
Picked 13.3% · Win 51.6%
+50 Bushwhack Damage
Picked 61.0% · Win 47.9%
Main pick
10
+175 Health
Picked 39.0% · Win 47.3%

By match duration

Up to 35 min48.5%886 matches
35 to 50 min46.4%1,130 matches
50 min or more40.6%318 matches

Starting items

  • Iron Branch100.0%
  • Sentry Ward100.0%
  • Tango100.0%
  • Blood Grenade100.0%
  • Circlet70.0%
  • Faerie Fire60.0%
  • Enchanted Mango50.0%
  • Orb of Blight20.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 137 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand63.5%54.0%9:54
Arcane Boots68.6%57.5%12:25
Infused Raindrops10.2%64.3%12:32
Essence Distiller35.0%62.5%14:13
Aether Lens8.8%66.7%16:26
Eul's Scepter of Divinity7.3%80.0%16:54
Spirit Vessel9.5%53.8%17:34
Meteor Hammer8.0%100.0%19:37
Blink Dagger8.8%91.7%25:34
Force Staff10.2%57.1%–
Rod of Atos8.8%50.0%–
Glimmer Cape8.0%63.6%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand89:54
0–5100%5–1050%10–1567%15–20100%
Ring of Basilius79:20
0–5100%5–1075%10–15100%15–20100%
Arcane Boots712:10
5–10100%10–1575%15–20100%
Urn of Shadows65:59
5–1067%
Essence Distiller514:32
10–15100%15–2033%
Infused Raindrops312:32
5–10100%10–15100%15–20100%
Aghanim's Shard318:54
15–2067%
Meteor Hammer219:37
15–20100%20–25100%
Kaya218:16
15–20100%
Blink Dagger125:34
25–30100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.3%); the last number is the sample size.