Ember Spirit

Day 10/10 · Divine and Immortal

Rank

Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Support
Matches
81
Win rate
45.7%
Adjusted WR
35.3%
Pick rate
0.1%
Position in the role
#84 of 127
Score
D34/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 694 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

238 matches · 56.3% win rate · 34.3% of matches
Flame Guard
1
Sleight of Fist
2
Flame Guard
3
Searing Chains
4
Flame Guard
5
Fire Remnant
6
Flame Guard
7
Searing Chains
8
Searing Chains
9
Searing Chains
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Support, based on STRATZ data. The selection represents the share of each option at that level.

=2 Sleight of Fist Charges
Picked 65.0% · Win 53.8%
Main pick
25
-12s Remnant Charge Restore Time
Picked 35.0% · Win 42.9%
+50 Sleight of Fist Hero Damage
Picked 52.8% · Win 64.3%
Main pick
20
+50 Searing Chains Damage
Picked 47.2% · Win 48.0%
+100%% Flame Guard Damage Per Second
Picked 60.2% · Win 58.0%
Main pick
15
+0.8s Searing Chains Duration
Picked 39.8% · Win 45.5%
+12 Damage
Picked 14.2% · Win 31.3%
10
+165 Flame Guard Barrier Amount
Picked 85.8% · Win 47.4%
Main pick

By match duration

Up to 35 min52.6%1,676 matches
35 to 50 min47.6%1,682 matches
50 min or more49.1%458 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango39.6%
  • Blood Grenade43.4%
  • Iron Branch41.8%
  • Faerie Fire31.1%
  • Magic Stick47.4%
  • Sentry Ward50.0%
  • Circlet37.1%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.0%); the last number is the sample size.