Ember Spirit

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
1,982
Win rate
49.8%
Adjusted WR
47.6%
Pick rate
11.8%
Position in the meta
#47 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 798 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

261 matches · 54.8% win rate · 32.7% of matches
Flame Guard
1
Sleight of Fist
2
Flame Guard
3
Searing Chains
4
Flame Guard
5
Fire Remnant
6
Flame Guard
7
Searing Chains
8
Searing Chains
9
Searing Chains
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

=2 Sleight of Fist Charges
Picked 72.8% · Win 61.6%
Main pick
25
-12s Remnant Charge Restore Time
Picked 27.2% · Win 59.9%
+50 Sleight of Fist Hero Damage
Picked 75.8% · Win 56.6%
Most picked
20
+50 Searing Chains Damage
Picked 24.2% · Win 57.4%
Best win rate
+100%% Flame Guard Damage Per Second
Picked 89.4% · Win 53.2%
Main pick
15
+0.8s Searing Chains Duration
Picked 10.6% · Win 47.1%
+12 Damage
Picked 8.8% · Win 46.7%
10
+165 Flame Guard Barrier Amount
Picked 91.2% · Win 50.5%
Main pick

By match duration

Up to 35 min51.4%932 matches
35 to 50 min47.8%835 matches
50 min or more50.7%215 matches

Starting items

  • Iron Branch100.0%
  • Tango100.0%
  • Observer Ward77.8%
  • Faerie Fire77.8%
  • Quelling Blade44.4%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 111 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle75.7%44.1%1:37
Magic Wand79.3%50.0%4:59
Power Treads3.6%50.0%7:05
Phase Boots85.6%53.7%8:08
Urn of Shadows6.3%28.6%9:38
Spirit Vessel73.0%60.5%11:24
Kaya21.6%58.3%15:11
Meteor Hammer16.2%94.4%16:29
Aghanim's Scepter14.4%87.5%22:18
Mage Slayer21.6%50.0%–
Kaya and Sange14.4%75.0%–
Black King Bar14.4%62.5%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Bottle81:36
0–575%
Phase Boots88:08
5–1086%10–150%
Urn of Shadows87:16
5–1075%
Magic Wand74:44
0–5100%5–1067%
Spirit Vessel711:24
5–100%10–15100%
Kaya614:42
10–15100%15–20100%
Meteor Hammer416:29
10–15100%15–20100%
Aghanim's Shard318:29
15–20100%20–25100%
Power Treads17:05
5–100%
Null Talisman12:15
0–50%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.9%); the last number is the sample size.