Earthshaker

Day 10/10 · Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
1,032
Win rate
49.7%
Adjusted WR
46.7%
Pick rate
5.3%
Position in the role
#17 of 126
Score
S83/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 277 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

28 matches · 42.9% win rate · 10.1% of matches
Enchant Totem
1
Aftershock
2
Aftershock
3
Fissure
4
Aftershock
5
Echo Slam
6
Aftershock
7
Enchant Totem
8
Enchant Totem
9
Enchant Totem
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

-50%% Echo Slam Cooldown
Picked 51.2% · Win 60.5%
Most picked
25
-1.5s Enchant Totem Cooldown
Picked 48.8% · Win 64.9%
Best win rate
+50 Echo Damage
Picked 60.5% · Win 56.7%
Most picked
20
+65% Enchant Totem Damage
Picked 39.5% · Win 60.4%
Best win rate
+200 Fissure Range
Picked 4.3% · Win 42.9%
15
+50 Aftershock Damage
Picked 95.7% · Win 53.8%
Main pick
+25 Base Damage
Picked 54.6% · Win 52.4%
Main pick
10
+75 Fissure Damage
Picked 45.4% · Win 50.4%

By match duration

Up to 35 min50.9%1,092 matches
35 to 50 min50.9%1,259 matches
50 min or more50.9%379 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango51.6%
  • Iron Branch51.5%
  • Faerie Fire50.7%
  • Quelling Blade50.9%
  • Observer Ward51.9%
  • Magic Stick53.8%
  • Gauntlets of Strength46.7%
  • Circlet46.4%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand5,32851.4%4:47
Infused Raindrops93150.3%5:00
Soul Ring1,90252.1%7:58
Blink Dagger6,75951.5%11:05
Kaya4,85652.8%19:46
Aghanim's Scepter3,03758.1%23:10
Yasha4,12657.1%25:31
Yasha and Kaya4,13957.0%25:50
Black King Bar3,86456.1%29:47
Soul Booster2,73967.9%33:07
Octarine Core2,61468.9%34:31
Refresher Orb1,99761.9%38:23

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger6,75911:05
5–1060%10–1550%15–2031%
Magic Wand5,3284:47
0–553%5–1050%10–1548%15–2038%
Kaya4,85619:46
10–1567%15–2054%20–2546%25–3046%30–3557%35–4047%
Yasha and Kaya4,13925:50
15–2072%20–2561%25–3048%30–3552%35–4056%40–4561%
Yasha4,12625:31
15–2073%20–2561%25–3048%30–3552%35–4055%40–4562%
Black King Bar3,86429:47
20–2568%25–3061%30–3550%35–4048%40–4546%
Aghanim's Scepter3,03723:10
15–2071%20–2555%25–3050%30–3552%35–4061%
Soul Booster2,73933:07
20–2580%25–3077%30–3568%35–4063%40–4556%45–5073%
Octarine Core2,61434:31
20–2591%25–3079%30–3572%35–4065%40–4558%45–5064%
Refresher Orb1,99738:23
25–3077%30–3567%35–4064%40–4558%45–5054%50–5546%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.6%); the last number is the sample size.