Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 115 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.4% | 848 matches |
| 35 to 50 min | 46.0% | 911 matches |
| 50 min or more | 41.9% | 246 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Circlet75.0%
Observer Ward75.0%
Tango75.0%
Faerie Fire50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 56 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 16.1% | 44.4% | 1:34 | |
| 39.3% | 63.6% | 2:05 | |
| 58.9% | 63.6% | 4:57 | |
| 46.4% | 53.8% | 7:16 | |
| 35.7% | 65.0% | 12:04 | |
| 12.5% | 85.7% | 15:15 | |
| 21.4% | 66.7% | 15:57 | |
| 26.8% | 73.3% | 19:03 | |
| 23.2% | 84.6% | – | |
| 16.1% | 66.7% | – | |
| 14.3% | 87.5% | – | |
| 14.3% | 62.5% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Brewmaster80.0%+31.0 pp20
Batrider88.9%+39.9 pp9
Outworld Devourer62.0%+13.0 pp100
Shadow Shaman60.0%+11.0 pp115
Sven57.9%+8.9 pp126
Night Stalker60.0%+11.0 pp65
Winter Wyvern58.0%+8.9 pp88
Lich56.1%+7.0 pp107
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 4:57 | Start100%0–550%10–150% | |
| 2 | 7:16 | 5–1050% | |
| 2 | 2:05 | 0–550% | |
| 2 | 17:20 | 10–150%20–250% | |
| 1 | 1:34 | 0–50% | |
| 1 | 15:15 | 15–200% | |
| 1 | 17:06 | 15–20100% | |
| 1 | 3:24 | 0–5100% | |
| 1 | 20:27 | 20–25100% | |
| 1 | 6:01 | 5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon92.3%+43.3 pp13
Shadow Fiend69.6%+20.5 pp46
Underlord66.1%+17.0 pp56
Drow Ranger60.5%+11.4 pp134
Axe56.6%+7.6 pp143
Gyrocopter62.2%+13.2 pp45
Slark54.3%+5.2 pp212
Zeus56.1%+7.1 pp114
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma27.9%-21.1 pp43
Bounty Hunter34.6%-14.4 pp104
Witch Doctor39.3%-9.7 pp112
Grimstroke38.7%-10.3 pp93
Bane31.0%-18.0 pp29
Alchemist27.8%-21.3 pp18
Anti-Mage43.9%-5.2 pp187
Luna42.6%-6.4 pp122
The column in pp represents the difference from the hero's overall win rate (49.0%); the last number is the sample size.
