Dawnbreaker

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
8
Win rate
75.0%
Adjusted WR
40.9%
Pick rate
0.0%
Position in the role
#48 of 120
Score
B59/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 371 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

143 matches · 47.6% win rate · 38.5% of matches
Celestial Hammer
1
Starbreaker
2
Celestial Hammer
3
Luminosity
4
Celestial Hammer
5
Solar Guardian
6
Celestial Hammer
7
Starbreaker
8
Starbreaker
9
Starbreaker
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

-4s Starbreaker Cooldown
Picked 76.5% · Win 69.2%
Most picked
25
+80%% Celestial Hammer Cast Range/Speed
Picked 23.5% · Win 75.0%
Best win rate
+150 Solar Guardian Radius
Picked 8.6% · Win 28.6%
20
-1 Luminosity Attacks Required
Picked 91.4% · Win 63.5%
Main pick
+40%% Celestial Hammer Trail/Hammer Damage
Picked 39.6% · Win 57.9%
Best win rate
15
-20s Solar Guardian Cooldown
Picked 60.4% · Win 53.4%
Most picked
+25% Luminosity Critical Strike Damage
Picked 100.0% · Win 51.6%
Main pick
10
special_bonus_unique_dawnbreaker_celestial_hammer_targets_allies
Picked 0.0% · Win –

By match duration

Up to 35 min56.4%1,025 matches
35 to 50 min51.3%948 matches
50 min or more49.2%197 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Gauntlets of Strength50.6%
  • Iron Branch49.4%
  • Quelling Blade50.7%
  • Tango51.5%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (53.8%); the last number is the sample size.