Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 144 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 49.4% | 1,881 matches |
| 35 to 50 min | 49.0% | 2,085 matches |
| 50 min or more | 52.6% | 557 matches |
Starting items
Tango100.0%
Magic Stick77.8%
Blood Grenade77.8%
Iron Branch66.7%
Faerie Fire55.6%
Enchanted Mango44.4%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 120 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 5.8% | 42.9% | 4:19 | |
| 59.2% | 53.5% | 4:25 | |
| 86.7% | 53.8% | 5:58 | |
| 13.3% | 68.8% | 9:47 | |
| 6.7% | 50.0% | 12:26 | |
| 5.0% | 83.3% | 12:51 | |
| 25.8% | 61.3% | 14:49 | |
| 5.8% | 85.7% | 18:24 | |
| 43.3% | 73.1% | 20:03 | |
| 5.0% | 16.7% | – | |
| 4.2% | 100.0% | – | |
| 4.2% | 40.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Sven59.0%+9.4 pp305
Juggernaut56.5%+6.9 pp499
Enigma62.6%+13.0 pp83
Winter Wyvern61.2%+11.6 pp85
Lifestealer55.3%+5.7 pp347
Bounty Hunter57.7%+8.1 pp156
Outworld Devourer54.0%+4.4 pp376
Pangolier57.3%+7.6 pp124
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 7 | 5:58 | 0–550%5–1060% | |
| 4 | 4:25 | 0–50%5–10100% | |
| 4 | 17:52 | 15–2050% | |
| 3 | 4:44 | 0–50%5–1050% | |
| 2 | 14:49 | 10–15100%15–20100% | |
| 1 | 20:03 | 20–250% | |
| 1 | 9:47 | 5–10100% | |
| 1 | 10:49 | 10–150% | |
| 1 | 12:51 | 10–15100% | |
| 1 | 18:24 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Monkey King63.4%+13.8 pp112
Weaver65.3%+15.7 pp72
Faceless Void62.3%+12.7 pp130
Clockwerk65.4%+15.8 pp52
Kez60.2%+10.6 pp108
Slark55.5%+5.9 pp427
Meepo65.9%+16.2 pp41
Gyrocopter60.2%+10.6 pp103
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma32.7%-16.9 pp110
Juggernaut40.4%-9.2 pp517
Leshrac33.3%-16.3 pp66
Clinkz37.0%-12.7 pp92
Outworld Devourer43.6%-6.0 pp337
Spirit Breaker44.7%-4.9 pp418
Anti-Mage45.3%-4.4 pp411
Night Stalker44.1%-5.5 pp247
The column in pp represents the difference from the hero's overall win rate (49.6%); the last number is the sample size.
