Chaos Knight

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
325
Win rate
49.2%
Adjusted WR
43.8%
Pick rate
1.9%
Position in the meta
#108 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 45 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

10 matches · 40.0% win rate · 22.2% of matches
Chaos Bolt
1
Reality Rift
2
Chaos Strike
3
Chaos Strike
4
Chaos Strike
5
Phantasm
6
Chaos Strike
7
Reality Rift
8
Reality Rift
9
Reality Rift
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+10% Chaos Strike Chance
Picked 42.8% · Win 62.5%
Best win rate
25
-125% Phantasm Illusion Incoming Damage
Picked 57.2% · Win 59.2%
Most picked
+0.6 Min/Max Chaos Bolt Duration
Picked 40.2% · Win 61.2%
Best win rate
20
Reality Rift Pierces Spell Immunity
Picked 59.8% · Win 55.1%
Most picked
-3s Chaos Bolt Cooldown
Picked 30.8% · Win 52.5%
15
+10 Strength
Picked 69.2% · Win 54.6%
Main pick
+30% Chaos Strike Lifesteal
Picked 57.4% · Win 53.2%
Main pick
10
+225 Reality Rift Pull Distance
Picked 42.6% · Win 48.1%

By match duration

Up to 35 min48.5%163 matches
35 to 50 min49.6%131 matches
50 min or more51.6%31 matches

Starting items

  • Quelling Blade100.0%
  • Magic Stick100.0%
  • Tango100.0%
  • Gauntlets of Strength50.0%
  • Iron Branch50.0%
  • Circlet50.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 24 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bracer70.8%41.2%2:38
Power Treads95.8%43.5%4:55
Magic Wand50.0%16.7%7:05
Armlet of Mordiggian66.7%56.3%12:31
Orchid Malevolence20.8%40.0%17:29
Blink Dagger33.3%75.0%–
Soul Ring20.8%60.0%–
Echo Sabre20.8%40.0%–
Bloodthorn12.5%66.7%–
Hand of Midas8.3%50.0%–
Manta Style8.3%50.0%–
Yasha8.3%50.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Power Treads24:55
0–50%5–100%
Oblivion Staff215:58
10–150%15–200%
Armlet of Mordiggian212:31
10–150%
Magic Wand17:05
5–100%
Bracer12:38
0–50%
Orchid Malevolence117:29
15–200%
Aghanim's Shard122:27
20–250%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.5%); the last number is the sample size.