Bounty Hunter

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
1,636
Win rate
55.1%
Adjusted WR
52.7%
Pick rate
8.3%
Position in the meta
#11 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 237 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

50 matches · 54.0% win rate · 21.1% of matches
Shadow Walk
1
Jinada
2
Shuriken Toss
3
Shuriken Toss
4
Shuriken Toss
5
Track
6
Shuriken Toss
7
Shadow Walk
8
Shadow Walk
9
Shadow Walk
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+190 Shuriken Toss Damage
Picked 95.2% · Win 66.8%
Main pick
25
No Cooldown on Jinada
Picked 4.8% · Win 60.1%
Track Grants Shared Vision
Picked 62.6% · Win 64.0%
Main pick
20
+50 Jinada Gold Steal
Picked 37.4% · Win 63.9%
-30% Damage Taken in Shadow Walk
Picked 81.6% · Win 63.2%
Main pick
15
+50 Track Gold
Picked 18.4% · Win 60.5%
+0.35s Shuriken Toss Slow
Picked 75.5% · Win 56.0%
Main pick
10
+30 Damage
Picked 24.5% · Win 54.6%

By match duration

Up to 35 min58.7%697 matches
35 to 50 min53.1%769 matches
50 min or more49.4%170 matches

Starting items

  • Sentry Ward100.0%
  • Blood Grenade87.5%
  • Tango75.0%
  • Wind Lace75.0%
  • Iron Branch62.5%
  • Ring of Protection25.0%
  • Smoke of Deceit25.0%
  • Faerie Fire12.5%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 145 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Tranquil Boots69.7%54.5%3:15
Magic Wand51.0%63.5%6:51
Phase Boots4.8%42.9%7:10
Boots of Bearing13.1%89.5%13:14
Spirit Vessel24.1%57.1%16:13
Eul's Scepter of Divinity24.8%77.8%16:35
Drum of Endurance26.9%53.8%20:14
Force Staff9.7%71.4%27:00
Essence Distiller14.5%61.9%–
Orchid Malevolence9.0%84.6%–
Solar Crest6.2%100.0%–
Urn of Shadows6.2%44.4%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Tranquil Boots63:39
0–550%5–1050%
Magic Wand46:51
0–5100%5–1050%10–150%
Urn of Shadows25:17
0–5100%5–100%
Headdress213:08
5–10100%15–200%
Eul's Scepter of Divinity216:35
15–200%
Drum of Endurance215:40
10–15100%20–250%
Spirit Vessel216:13
10–15100%20–250%
Phase Boots17:10
5–100%
Perseverance112:08
10–15100%
Pipe of Insight123:51
20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (55.5%); the last number is the sample size.