Witch Doctor

Day 10/10 · Immortal

Rank

Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Hard Support
Matches
1,635
Win rate
47.5%
Adjusted WR
45.1%
Pick rate
8.5%
Position in the role
#21 of 124
Score
S82/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 409 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

60 matches · 51.7% win rate · 14.7% of matches
Maledict
1
Voodoo Restoration
2
Maledict
3
Paralyzing Cask
4
Maledict
5
Death Ward
6
Maledict
7
Voodoo Restoration
8
Voodoo Restoration
9
Voodoo Restoration
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.

+6 Paralyzing Cask Bounces
Picked 37.2% · Win 63.1%
Best win rate
25
+40 Death Ward Damage
Picked 62.8% · Win 60.8%
Most picked
Maledict bursts deal ?% damage in a ? AoE
Picked 0.0% · Win –
20
+1% Target Max Health Voodoo Restoration Heal
Picked 100.0% · Win 68.2%
Main pick
-3.0s Paralyzing Cask Cooldown
Picked 12.9% · Win 58.3%
15
+4s Maledict Duration
Picked 87.2% · Win 59.5%
Main pick
-25% Voodoo Restoration Mana Per Second
Picked 32.9% · Win 53.2%
Best win rate
10
+200 Health
Picked 67.1% · Win 51.7%
Most picked

By match duration

Up to 35 min49.2%889 matches
35 to 50 min50.6%952 matches
50 min or more50.2%225 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango51.3%
  • Blood Grenade51.3%
  • Magic Stick51.4%
  • Iron Branch51.3%
  • Sentry Ward52.2%
  • Faerie Fire51.1%
  • Enchanted Mango52.8%
  • Circlet51.5%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand7,15951.5%5:51
Urn of Shadows3,65250.7%6:23
Ring of Basilius9,27352.1%7:24
Infused Raindrops1,69653.3%7:50
Spirit Vessel1,67852.9%18:43
Glimmer Cape5,93351.9%23:52
Blink Dagger6,52056.5%24:47
Aghanim's Shard1,90852.6%25:18
Force Staff71154.0%26:08
Aether Lens1,28959.2%29:11
Aghanim's Scepter3,99760.4%35:21
Aeon Disk68263.8%39:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius9,2737:24
0–551%5–1052%10–1551%15–2054%20–2565%
Magic Wand7,1595:51
0–551%5–1050%10–1553%15–2053%20–2556%
Blink Dagger6,52024:47
10–1562%15–2058%20–2555%25–3056%30–3555%35–4057%40–4559%45–5054%
Glimmer Cape5,93323:52
10–1551%15–2057%20–2551%25–3051%30–3549%35–4046%40–4549%
Aghanim's Scepter3,99735:21
20–2570%25–3063%30–3564%35–4058%40–4556%45–5056%
Urn of Shadows3,6526:23
0–553%5–1049%10–1551%15–2044%
Aghanim's Shard1,90825:18
15–2049%20–2557%25–3053%30–3552%35–4044%
Infused Raindrops1,6967:50
0–555%5–1055%10–1551%15–2050%
Spirit Vessel1,67818:43
10–1557%15–2054%20–2552%25–3046%30–3542%
Aether Lens1,28929:11
15–2066%20–2556%25–3059%30–3561%35–4059%40–4553%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.6%); the last number is the sample size.