Io

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
1,013
Win rate
53.3%
Adjusted WR
50.2%
Pick rate
6.0%
Position in the meta
#21 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 220 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

94 matches · 59.6% win rate · 42.7% of matches
Spirits
1
Tether
2
Spirits
3
Overcharge
4
Spirits
5
Relocate
6
Spirits
7
Overcharge
8
Overcharge
9
Overcharge
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-?s Relocate Cast Delay
Picked 0.0% · Win –
25
Attack Tethered Ally's Target (=50% damage)
Picked 100.0% · Win 62.1%
Main pick
+0.2% Overcharge Max HP Regen Bonus
Picked 9.5% · Win 60.7%
Best win rate
20
-30s Relocate Cooldown
Picked 90.5% · Win 57.5%
Most picked
+5% Tether Movement Speed
Picked 28.8% · Win 62.7%
Best win rate
15
+40%% Spirits Damage
Picked 71.2% · Win 53.1%
Most picked
+1.5s Overcharge Duration
Picked 85.0% · Win 52.2%
Main pick
10
+8 Strength
Picked 15.0% · Win 45.4%

By match duration

Up to 35 min55.8%577 matches
35 to 50 min52.4%359 matches
50 min or more39.0%77 matches

Starting items

  • Iron Branch100.0%
  • Sentry Ward100.0%
  • Tango100.0%
  • Blood Grenade75.0%
  • Circlet50.0%
  • Faerie Fire50.0%
  • Orb of Frost50.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 109 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle21.1%52.2%1:29
Null Talisman16.5%44.4%3:53
Magic Wand52.3%43.9%4:27
Holy Locket28.4%77.4%10:25
Mekansm38.5%54.8%15:20
Aghanim's Scepter40.4%52.3%17:47
Soul Ring37.6%70.7%–
Black King Bar14.7%87.5%–
Helm of the Dominator14.7%43.8%–
Shiva's Guard7.3%100.0%–
Glimmer Cape7.3%75.0%–
Bracer7.3%62.5%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand35:13
0–550%5–100%
Mekansm215:34
15–20100%
Ring of Basilius27:26
5–10100%
Headdress26:36
0–5100%10–15100%
Arcane Boots211:13
5–10100%10–15100%
Bottle11:29
0–50%
Oblivion Staff120:02
20–250%
Null Talisman13:53
0–50%
Urn of Shadows16:45
5–100%
Orchid Malevolence121:09
20–250%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.6%); the last number is the sample size.