Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 220 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 49.7% | 443 matches |
| 35 to 50 min | 51.9% | 372 matches |
| 50 min or more | 40.9% | 93 matches |
Starting items
Iron Branch100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade75.0%
Circlet50.0%
Faerie Fire50.0%
Orb of Frost50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 109 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 21.1% | 52.2% | 1:29 | |
| 16.5% | 44.4% | 3:53 | |
| 52.3% | 43.9% | 4:27 | |
| 28.4% | 77.4% | 10:25 | |
| 38.5% | 54.8% | 15:20 | |
| 40.4% | 52.3% | 17:47 | |
| 37.6% | 70.7% | – | |
| 14.7% | 87.5% | – | |
| 14.7% | 43.8% | – | |
| 7.3% | 100.0% | – | |
| 7.3% | 75.0% | – | |
| 7.3% | 62.5% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Leshrac61.6%+10.0 pp211
Enchantress72.2%+20.6 pp18
Ursa60.3%+8.7 pp73
Dragon Knight54.3%+2.7 pp221
Earthshaker56.5%+4.9 pp124
Ancient Apparition65.5%+13.9 pp29
Huskar63.2%+11.6 pp38
Marci58.0%+6.4 pp81
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 5:13 | 0–550%5–100% | |
| 2 | 15:34 | 15–20100% | |
| 2 | 7:26 | 5–10100% | |
| 2 | 6:36 | 0–5100%10–15100% | |
| 2 | 11:13 | 5–10100%10–15100% | |
| 1 | 1:29 | 0–50% | |
| 1 | 20:02 | 20–250% | |
| 1 | 3:53 | 0–50% | |
| 1 | 6:45 | 5–100% | |
| 1 | 21:09 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lion62.6%+11.0 pp206
Elder Titan83.3%+31.7 pp12
Shadow Demon73.1%+21.5 pp26
Zeus63.0%+11.5 pp92
Tusk61.7%+10.1 pp94
Tidehunter60.4%+8.8 pp106
Gyrocopter67.7%+16.2 pp31
Phantom Lancer58.2%+6.6 pp122
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Oracle26.9%-24.7 pp67
Beastmaster26.5%-25.1 pp34
Luna40.7%-10.9 pp155
Legion Commander41.3%-10.3 pp121
Clockwerk32.1%-19.5 pp28
Outworld Devourer42.8%-8.8 pp152
Spirit Breaker44.7%-6.9 pp150
Bounty Hunter43.6%-8.0 pp101
The column in pp represents the difference from the hero's overall win rate (51.6%); the last number is the sample size.
