Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 278 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 57.8% | 424 matches |
| 35 to 50 min | 51.4% | 401 matches |
| 50 min or more | 41.8% | 103 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Circlet80.0%
Faerie Fire80.0%
Enchanted Mango60.0%
Slippers of Agility20.0%
Blood Grenade20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 53 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 13.2% | 28.6% | 1:08 | |
| 20.8% | 54.6% | 1:45 | |
| 32.1% | 58.8% | 2:45 | |
| 13.2% | 71.4% | 3:11 | |
| 62.3% | 66.7% | 4:59 | |
| 54.7% | 72.4% | 8:40 | |
| 22.6% | 50.0% | 13:55 | |
| 28.3% | 80.0% | 14:34 | |
| 20.8% | 72.7% | 15:53 | |
| 26.4% | 71.4% | – | |
| 17.0% | 66.7% | – | |
| 13.2% | 85.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Marci72.5%+21.2 pp40
Bounty Hunter65.7%+14.4 pp102
Spirit Breaker61.5%+10.2 pp169
Techies60.5%+9.2 pp129
Anti-Mage58.1%+6.8 pp172
Dawnbreaker60.5%+9.2 pp86
Sven57.3%+5.9 pp138
Luna57.6%+6.3 pp118
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 4:59 | 0–550%5–10100% | |
| 3 | 8:40 | 5–10100%10–150% | |
| 3 | 3:11 | 0–550%5–10100% | |
| 3 | 13:11 | 5–10100%10–15100%15–200% | |
| 2 | 15:19 | 10–15100%15–20100% | |
| 1 | 14:34 | 10–150% | |
| 1 | 1:08 | 0–50% | |
| 1 | 1:45 | 0–5100% | |
| 1 | 2:45 | 0–5100% | |
| 1 | 20:26 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tidehunter65.9%+14.6 pp135
Huskar66.7%+15.4 pp72
Lion58.7%+7.4 pp206
Faceless Void62.7%+11.4 pp67
Slardar64.0%+12.7 pp50
Timbersaw62.1%+10.8 pp66
Ember Spirit61.0%+9.7 pp77
Winter Wyvern60.0%+8.7 pp90
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lycan15.8%-35.5 pp19
Enigma23.1%-28.2 pp39
Visage25.8%-25.5 pp31
Razor35.4%-15.9 pp82
Centaur Warrunner30.6%-20.7 pp36
Phantom Lancer36.7%-14.6 pp90
Juggernaut42.3%-9.0 pp175
Spirit Breaker42.1%-9.2 pp159
The column in pp represents the difference from the hero's overall win rate (51.3%); the last number is the sample size.
