Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 62 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 45.8% | 754 matches |
| 35 to 50 min | 54.0% | 887 matches |
| 50 min or more | 51.2% | 297 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch33.8%
Tango35.9%
Faerie Fire37.0%
Circlet42.5%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
There is no item data for this function yet.
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma70.7%+20.3 pp58
Night Stalker60.9%+10.6 pp128
Invoker63.6%+13.3 pp66
Largo73.7%+23.3 pp19
Spirit Breaker57.6%+7.2 pp184
Disruptor58.7%+8.4 pp126
Rubick54.8%+4.5 pp217
Monkey King66.7%+16.3 pp27
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
No matches with the purchase order yet.
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Drow Ranger63.5%+13.1 pp104
Snapfire62.5%+12.1 pp88
Venomancer64.0%+13.6 pp50
Tidehunter59.3%+8.9 pp108
Windranger56.4%+6.0 pp172
Spectre57.7%+7.3 pp104
Magnus56.7%+6.3 pp127
Void Spirit61.1%+10.8 pp54
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Earthshaker40.7%-9.7 pp172
Anti-Mage42.5%-7.9 pp200
Juggernaut42.2%-8.1 pp161
Warlock35.6%-14.8 pp45
Shadow Shaman41.5%-8.8 pp118
Arc Warden36.6%-13.8 pp41
Bounty Hunter41.3%-9.1 pp80
Dawnbreaker44.0%-6.4 pp141
The column in pp represents the difference from the hero's overall win rate (50.4%); the last number is the sample size.
