Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 369 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.1% | 930 matches |
| 35 to 50 min | 52.2% | 1,181 matches |
| 50 min or more | 46.6% | 348 matches |
Starting items
Tango100.0%
Quelling Blade86.7%
Gauntlets of Strength80.0%
Iron Branch73.3%
Magic Stick73.3%
Faerie Fire40.0%
Circlet20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 120 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 7.5% | 11.1% | 2:24 | |
| 25.8% | 29.0% | 4:38 | |
| 97.5% | 49.6% | 6:24 | |
| 93.3% | 50.0% | 10:46 | |
| 60.0% | 36.1% | 15:15 | |
| 73.3% | 59.1% | 17:00 | |
| 35.0% | 71.4% | 21:08 | |
| 14.2% | 47.1% | 22:16 | |
| 29.2% | 94.3% | 22:20 | |
| 30.0% | 97.2% | 22:43 | |
| 2.5% | 66.7% | 23:16 | |
| 1.7% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Visage72.2%+18.9 pp79
Necrophos61.9%+8.6 pp346
Nyx Assassin61.7%+8.5 pp358
Bounty Hunter62.6%+9.3 pp259
Spectre88.9%+35.7 pp9
Marci65.5%+12.3 pp113
Bane64.9%+11.7 pp77
Phoenix60.5%+7.3 pp195
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (15 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 15 | 6:24 | 0–5100%5–1038% | |
| 15 | 10:46 | 5–10100%10–1527% | |
| 13 | 14:35 | 10–1583%15–2029% | |
| 11 | 17:04 | 10–15100%15–2056% | |
| 8 | 3:38 | 0–557%10–150% | |
| 6 | 20:34 | 15–20100%20–2550%25–300% | |
| 5 | 22:20 | 15–20100%20–2550%25–3050% | |
| 3 | 21:08 | 15–20100%20–250% | |
| 2 | 2:48 | 0–550% | |
| 2 | 22:43 | 20–2550% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Dark Seer63.9%+10.7 pp244
Phantom Lancer61.1%+7.9 pp537
Nature's Prophet63.3%+10.1 pp188
Alchemist69.4%+16.2 pp49
Shadow Demon68.5%+15.3 pp54
Bloodseeker70.0%+16.8 pp40
Drow Ranger59.7%+6.5 pp325
Hoodwink58.5%+5.3 pp354
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lifestealer45.7%-7.5 pp422
Silencer44.1%-9.1 pp186
Techies46.7%-6.6 pp328
Outworld Devourer47.1%-6.1 pp348
Vengeful Spirit45.5%-7.8 pp187
Bounty Hunter46.9%-6.4 pp254
Spirit Breaker49.2%-4.0 pp496
Dragon Knight49.5%-3.7 pp481
The column in pp represents the difference from the hero's overall win rate (53.2%); the last number is the sample size.
