Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 420 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 39.9% | 469 matches |
| 35 to 50 min | 50.4% | 456 matches |
| 50 min or more | 53.3% | 120 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Tango100.0%
Faerie Fire83.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 74 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 71.6% | 26.4% | 1:34 | |
| 67.6% | 42.0% | 5:20 | |
| 68.9% | 37.3% | 5:48 | |
| 94.6% | 37.1% | 8:04 | |
| 58.1% | 32.6% | 16:39 | |
| 13.5% | 60.0% | 17:24 | |
| 32.4% | 70.8% | 19:43 | |
| 17.6% | 30.8% | 27:23 | |
| 25.7% | 5.3% | – | |
| 12.2% | 88.9% | – | |
| 8.1% | 100.0% | – | |
| 8.1% | 16.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Leshrac87.5%+41.1 pp8
Zeus59.5%+13.0 pp79
Bounty Hunter57.9%+11.4 pp95
Dawnbreaker55.8%+9.3 pp147
Muerta68.4%+22.0 pp19
Witch Doctor54.1%+7.7 pp133
Juggernaut51.8%+5.3 pp168
Magnus54.3%+7.8 pp94
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 1:32 | 0–533% | |
| 6 | 8:05 | 5–1033% | |
| 5 | 4:01 | 0–550%5–100% | |
| 5 | 6:48 | 0–50%5–1050% | |
| 4 | 13:45 | 10–1567%15–200% | |
| 4 | 14:16 | 10–1533%20–25100% | |
| 3 | 19:24 | 10–150%20–25100% | |
| 3 | 19:43 | 10–150%20–25100% | |
| 2 | 17:24 | 15–20100% | |
| 2 | 4:27 | 0–50%5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Undying60.8%+14.4 pp125
Shadow Fiend65.3%+18.9 pp49
Dark Seer59.8%+13.3 pp97
Ogre Magi57.3%+10.8 pp110
Windranger53.1%+6.6 pp211
Nature's Prophet57.1%+10.7 pp77
Sniper53.7%+7.2 pp123
Gyrocopter55.7%+9.3 pp70
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma22.5%-24.0 pp40
Shadow Shaman33.6%-12.8 pp107
Clockwerk25.8%-20.6 pp31
Pugna25.8%-20.6 pp31
Legion Commander35.8%-10.6 pp134
Skywrath Mage37.8%-8.6 pp82
Keeper of the Light34.1%-12.4 pp44
Lion42.4%-4.0 pp191
The column in pp represents the difference from the hero's overall win rate (46.5%); the last number is the sample size.
