Spectre

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
1,535
Win rate
50.6%
Adjusted WR
48.1%
Pick rate
8.0%
Position in the meta
#38 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 157 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

53 matches · 50.9% win rate · 33.8% of matches
Spectral Dagger
1
Shadow Step
2
Spectral Dagger
3
Dispersion
4
Spectral Dagger
5
Haunt
6
Spectral Dagger
7
Dispersion
8
Dispersion
9
Dispersion
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+12% All Spectre Illusion Damage
Picked 78.1% · Win 66.4%
Most picked
25
+4% Dispersion
Picked 21.9% · Win 66.6%
Best win rate
+325 Health
Picked 0.0% · Win –
20
+15% Spectral Dagger Slow/Bonus
Picked 100.0% · Win 65.5%
Main pick
+?s Shadow Step Duration
Picked 0.0% · Win –
15
+80 Spectral Dagger Damage
Picked 100.0% · Win 52.6%
Main pick
-3s Spectral Dagger Cooldown
Picked 10.8% · Win 49.4%
10
+12 Desolate Damage
Picked 89.2% · Win 52.6%
Main pick

By match duration

Up to 35 min45.1%501 matches
35 to 50 min54.4%796 matches
50 min or more49.6%238 matches

Starting items

  • Slippers of Agility100.0%
  • Iron Branch100.0%
  • Circlet100.0%
  • Tango100.0%
  • Quelling Blade66.7%
  • Magic Stick33.3%
  • Faerie Fire33.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 56 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Wraith Band10.7%50.0%2:00
Power Treads96.4%46.3%7:03
Battle Fury3.6%100.0%12:57
Magic Wand75.0%45.2%14:39
Manta Style39.3%77.3%19:42
Radiance58.9%57.6%–
Urn of Shadows39.3%36.4%–
Yasha26.8%20.0%–
Hand of Midas10.7%33.3%–
Bracer8.9%60.0%–
Orchid Malevolence5.4%33.3%–
Null Talisman3.6%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Power Treads37:14
5–1033%
Wraith Band31:56
0–533%
Blink Dagger123:49
20–250%
Magic Wand114:39
10–15100%
Perseverance18:56
5–10100%
Battle Fury112:57
10–15100%
Manta Style119:42
15–20100%
Yasha116:25
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.7%); the last number is the sample size.