Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 157 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.1% | 501 matches |
| 35 to 50 min | 54.4% | 796 matches |
| 50 min or more | 49.6% | 238 matches |
Starting items
Slippers of Agility100.0%
Iron Branch100.0%
Circlet100.0%
Tango100.0%
Quelling Blade66.7%
Magic Stick33.3%
Faerie Fire33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 56 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 10.7% | 50.0% | 2:00 | |
| 96.4% | 46.3% | 7:03 | |
| 3.6% | 100.0% | 12:57 | |
| 75.0% | 45.2% | 14:39 | |
| 39.3% | 77.3% | 19:42 | |
| 58.9% | 57.6% | – | |
| 39.3% | 36.4% | – | |
| 26.8% | 20.0% | – | |
| 10.7% | 33.3% | – | |
| 8.9% | 60.0% | – | |
| 5.4% | 33.3% | – | |
| 3.6% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Sven88.9%+38.2 pp9
Lycan74.1%+23.4 pp27
Grimstroke64.2%+13.5 pp120
Visage71.4%+20.8 pp28
Wraith King64.3%+13.6 pp70
Earth Spirit61.5%+10.8 pp109
Spirit Breaker57.0%+6.3 pp237
Techies57.9%+7.2 pp164
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 7:14 | 5–1033% | |
| 3 | 1:56 | 0–533% | |
| 1 | 23:49 | 20–250% | |
| 1 | 14:39 | 10–15100% | |
| 1 | 8:56 | 5–10100% | |
| 1 | 12:57 | 10–15100% | |
| 1 | 19:42 | 15–20100% | |
| 1 | 16:25 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Templar Assassin75.0%+24.3 pp64
Huskar71.1%+20.4 pp45
Gyrocopter67.7%+17.0 pp68
Drow Ranger60.3%+9.6 pp252
Shadow Fiend66.1%+15.5 pp62
Nature's Prophet62.5%+11.8 pp112
Sniper58.5%+7.8 pp171
Timbersaw61.7%+11.1 pp81
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bane27.8%-22.9 pp54
Leshrac26.7%-24.0 pp30
Bounty Hunter39.3%-11.4 pp112
Legion Commander42.2%-8.5 pp199
Juggernaut43.1%-7.6 pp246
Phantom Lancer41.5%-9.1 pp130
Largo33.3%-17.3 pp33
Slark45.5%-5.2 pp277
The column in pp represents the difference from the hero's overall win rate (50.7%); the last number is the sample size.
