Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 355 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 36.4% | 409 matches |
| 35 to 50 min | 47.6% | 473 matches |
| 50 min or more | 53.3% | 107 matches |
Starting items
Quelling Blade100.0%
Circlet100.0%
Tango100.0%
Iron Branch80.0%
Gauntlets of Strength60.0%
Sentry Ward40.0%
Slippers of Agility20.0%
Faerie Fire20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 50 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 66.0% | 12.1% | 2:26 | |
| 58.0% | 37.9% | 3:39 | |
| 92.0% | 32.6% | 8:56 | |
| 80.0% | 37.5% | 15:59 | |
| 36.0% | 50.0% | – | |
| 16.0% | 75.0% | – | |
| 14.0% | 42.9% | – | |
| 12.0% | 50.0% | – | |
| 8.0% | 0.0% | – | |
| 4.0% | 100.0% | – | |
| 4.0% | 100.0% | – | |
| 4.0% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer56.3%+12.6 pp128
Io60.5%+16.8 pp43
Spirit Breaker54.4%+10.7 pp103
Kunkka66.7%+23.0 pp18
Juggernaut50.6%+6.9 pp168
Bane66.7%+23.0 pp15
Disruptor50.5%+6.8 pp107
Drow Ranger49.2%+5.5 pp122
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 15:59 | 10–15100%15–200%20–250% | |
| 5 | 8:56 | 5–1050%10–150% | |
| 4 | 3:39 | 0–533%5–100% | |
| 3 | 2:26 | 0–50% | |
| 2 | 16:03 | 15–20100% | |
| 1 | 1:44 | 0–5100% | |
| 1 | 2:26 | 0–5100% | |
| 1 | 9:41 | 5–10100% | |
| 1 | 19:39 | 15–20100% | |
| 1 | 19:39 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Medusa72.2%+28.5 pp18
Morphling65.6%+22.0 pp32
Snapfire57.6%+13.9 pp92
Shadow Fiend60.0%+16.3 pp40
Batrider100.0%+56.3 pp3
Slark51.4%+7.8 pp138
Skywrath Mage53.4%+9.7 pp88
Rubick48.3%+4.7 pp269
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dragon Knight33.7%-10.0 pp187
Earth Spirit29.6%-14.1 pp71
Undying32.3%-11.4 pp99
Dawnbreaker32.7%-11.0 pp104
Shadow Shaman32.7%-11.0 pp98
Terrorblade30.9%-12.8 pp55
Phoenix32.9%-10.8 pp70
Windranger37.0%-6.7 pp154
The column in pp represents the difference from the hero's overall win rate (43.7%); the last number is the sample size.
