Rubick

Day 10/10 · Immortal

Rank

Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Support
Matches
3,314
Win rate
50.6%
Adjusted WR
48.9%
Pick rate
17.1%
Position in the role
#4 of 123
Score
S95/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 702 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

434 matches · 53.7% win rate · 61.8% of matches
Fade Bolt
1
Telekinesis
2
Fade Bolt
3
Arcane Supremacy
4
Fade Bolt
5
Spell Steal
6
Fade Bolt
7
Arcane Supremacy
8
Arcane Supremacy
9
Arcane Supremacy
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Support, based on STRATZ data. The selection represents the share of each option at that level.

?x Curiosity Bonuses
Picked 0.0% · Win –
25
+40% Spell Amp For Stolen Spells
Picked 100.0% · Win 63.5%
Main pick
+?% Fade Bolt Damage Reduction
Picked 0.0% · Win –
20
Telekinesis Landing Deals 300 Damage
Picked 100.0% · Win 62.6%
Main pick
-40% Stolen Spells Mana Cost
Picked 62.3% · Win 56.9%
Main pick
15
-4s Fade Bolt Cooldown
Picked 37.8% · Win 55.3%
-2s Telekinesis Cooldown
Picked 26.1% · Win 50.2%
10
+200 Health
Picked 73.9% · Win 51.0%
Main pick

By match duration

Up to 35 min50.8%1,948 matches
35 to 50 min48.6%2,016 matches
50 min or more49.7%525 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango50.1%
  • Blood Grenade50.0%
  • Iron Branch50.0%
  • Magic Stick50.0%
  • Sentry Ward50.4%
  • Faerie Fire51.0%
  • Circlet50.0%
  • Enchanted Mango50.1%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand12,76950.8%5:49
Ring of Basilius14,32550.6%7:31
Urn of Shadows5,00152.0%8:21
Infused Raindrops3,42050.3%9:32
Essence Distiller3,65853.4%14:14
Blink Dagger14,09255.4%22:52
Aether Lens6,67854.1%23:32
Force Staff2,99448.3%25:37
Glimmer Cape4,88649.3%25:44
Eul's Scepter of Divinity5,16158.0%28:44
Aghanim's Shard2,90955.8%30:08
Aghanim's Scepter6,77762.0%34:18

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius14,3257:31
0–551%5–1051%10–1548%15–2053%20–2550%
Blink Dagger14,09222:52
10–1560%15–2057%20–2555%25–3054%30–3554%35–4052%40–4549%45–5055%
Magic Wand12,7695:49
0–551%5–1052%10–1551%15–2049%20–2546%
Aghanim's Scepter6,77734:18
15–2068%20–2566%25–3066%30–3564%35–4060%40–4557%45–5054%50–5556%
Aether Lens6,67823:32
10–1556%15–2054%20–2554%25–3055%30–3552%35–4053%40–4553%
Eul's Scepter of Divinity5,16128:44
15–2058%20–2555%25–3059%30–3560%35–4059%40–4557%45–5057%50–5558%
Urn of Shadows5,0018:21
0–553%5–1052%10–1552%15–2046%
Glimmer Cape4,88625:44
10–1556%15–2054%20–2551%25–3047%30–3550%35–4043%40–4543%
Essence Distiller3,65814:14
5–1063%10–1556%15–2049%20–2550%
Infused Raindrops3,4209:32
0–550%5–1049%10–1551%15–2049%20–2553%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.3%); the last number is the sample size.