Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 830 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.9% | 1,810 matches |
| 35 to 50 min | 48.0% | 2,577 matches |
| 50 min or more | 52.3% | 667 matches |
Starting items
Magic Stick100.0%
Tango95.2%
Iron Branch81.0%
Blood Grenade71.4%
Circlet47.6%
Faerie Fire42.9%
Mantle of Intelligence4.8%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 268 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 11.6% | 61.3% | 0:49 | |
| 10.1% | 37.0% | 1:19 | |
| 59.7% | 53.8% | 5:25 | |
| 63.8% | 55.0% | 12:18 | |
| 11.9% | 68.8% | 12:28 | |
| 15.7% | 69.1% | 13:29 | |
| 12.7% | 94.1% | 14:33 | |
| 50.0% | 64.9% | 16:23 | |
| 19.4% | 76.9% | 18:47 | |
| 9.0% | 41.7% | 20:14 | |
| 11.6% | 83.9% | – | |
| 8.2% | 77.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter60.9%+10.8 pp256
Pugna62.0%+11.8 pp142
Visage63.9%+13.8 pp86
Marci60.6%+10.4 pp180
Night Stalker57.4%+7.2 pp514
Dazzle59.2%+9.0 pp196
Abaddon61.8%+11.6 pp102
Enigma58.2%+8.0 pp251
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (21 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 16 | 5:00 | 0–560%5–100%10–1567% | |
| 12 | 9:50 | 0–5100%5–1029%10–150%15–20100% | |
| 12 | 12:18 | 5–1050%10–1520%15–20100% | |
| 7 | 16:09 | 10–15100%15–20100%20–250% | |
| 6 | 6:54 | 0–550%5–100%10–15100% | |
| 5 | 10:05 | 0–5100%5–10100%10–15100%15–200% | |
| 5 | 12:28 | 5–10100%10–15100%15–200% | |
| 4 | 1:19 | 0–550% | |
| 4 | 14:35 | 10–15100%15–20100% | |
| 4 | 11:50 | 10–1550% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Underlord63.5%+13.3 pp167
Shadow Fiend61.2%+11.0 pp250
Lion56.0%+5.8 pp1,099
Tidehunter57.4%+7.2 pp479
Jakiro58.6%+8.4 pp292
Medusa64.0%+13.8 pp75
Huskar57.7%+7.5 pp196
Drow Ranger54.8%+4.6 pp566
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Spirit Breaker45.5%-4.7 pp916
Keeper of the Light42.2%-8.0 pp199
Bane40.3%-9.8 pp119
Outworld Devourer45.8%-4.4 pp647
Pudge47.6%-2.6 pp1,437
Dark Willow45.9%-4.3 pp514
Witch Doctor46.4%-3.8 pp588
Sand King42.4%-7.8 pp144
The column in pp represents the difference from the hero's overall win rate (50.2%); the last number is the sample size.
