Razor

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
882
Win rate
48.5%
Adjusted WR
45.2%
Pick rate
5.3%
Position in the meta
#88 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 87 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

6 matches · 83.3% win rate · 6.9% of matches
Static Link
1
Plasma Field
2
Static Link
3
Plasma Field
4
Plasma Field
5
Eye of the Storm
6
Plasma Field
7
Storm Surge
8
Storm Surge
9
Storm Surge
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Creates A Second Plasma Field Delayed By 0.8s
Picked 17.8% · Win 62.7%
Best win rate
25
Static Link Steals Attack Speed
Picked 82.2% · Win 61.5%
Most picked
+35% Storm Surge Slow and Damage
Picked 22.1% · Win 54.6%
20
-0.1s Eye of the Storm Strike Interval
Picked 77.9% · Win 55.7%
Main pick
+6 Static Link Damage Steal
Picked 33.2% · Win 50.1%
15
+12 Strength
Picked 66.8% · Win 52.7%
Main pick
+0.75s Plasma Field Slow Duration
Picked 33.3% · Win 48.9%
10
+4 Armor
Picked 66.7% · Win 50.0%
Main pick

By match duration

Up to 35 min49.1%373 matches
35 to 50 min47.2%417 matches
50 min or more52.2%92 matches

Starting items

  • Iron Branch100.0%
  • Tango100.0%
  • Magic Stick75.0%
  • Circlet50.0%
  • Magic Wand50.0%
  • Sentry Ward50.0%
  • Faerie Fire50.0%
  • Slippers of Agility25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 52 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand65.4%58.8%0:10
Wraith Band53.8%53.6%4:04
Falcon Blade36.5%52.6%4:23
Phase Boots23.1%66.7%7:16
Power Treads61.5%53.1%9:02
Sange and Yasha17.3%66.7%15:35
Black King Bar23.1%66.7%22:59
Manta Style19.2%70.0%–
Consecrated Wraps15.4%87.5%–
Yasha15.4%50.0%–
Maelstrom11.5%50.0%–
Eul's Scepter of Divinity9.6%40.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Sange314:30
10–1550%15–20100%
Falcon Blade34:23
0–5100%5–100%
Phase Boots27:16
5–1050%
Power Treads29:02
5–10100%10–150%
Black King Bar222:59
20–25100%
Sange and Yasha215:35
10–15100%15–20100%
Yasha211:22
5–10100%10–15100%
Bracer15:20
5–100%
Wraith Band14:04
0–50%
Specialist's Array116:38
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.