Queen of Pain

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
26
Win rate
34.6%
Adjusted WR
19.4%
Pick rate
0.1%
Position in the role
#72 of 120
Score
C40/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 196 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

37 matches · 35.1% win rate · 18.9% of matches
Scream Of Pain
1
Blink
2
Scream Of Pain
3
Blink
4
Scream Of Pain
5
Sonic Wave
6
Scream Of Pain
7
Blink
8
Blink
9
Shadow Strike
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

-2s Blink Cooldown
Picked 34.6% · Win 33.3%
25
+250 Sonic Wave Damage
Picked 65.4% · Win 35.3%
Main pick
+115 Scream of Pain Damage
Picked 38.0% · Win 57.9%
Best win rate
20
-45s Sonic Wave Cooldown
Picked 62.0% · Win 38.7%
Most picked
-1s Shadow Strike Damage Interval
Picked 42.4% · Win 39.3%
15
+30 Damage
Picked 57.6% · Win 47.4%
Main pick
+35 Attack Speed against Shadow Striked units
Picked 34.3% · Win 37.5%
10
+7 Strength
Picked 65.7% · Win 45.7%
Main pick

By match duration

Up to 35 min44.1%574 matches
35 to 50 min46.0%676 matches
50 min or more43.2%162 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch42.1%
  • Tango39.6%
  • Circlet43.9%
  • Faerie Fire43.2%
  • Mantle of Intelligence38.9%
  • Magic Stick37.5%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.9%); the last number is the sample size.