Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 67 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 54.4% | 318 matches |
| 35 to 50 min | 54.9% | 295 matches |
| 50 min or more | 45.7% | 70 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango54.3%
Blood Grenade53.3%
Iron Branch54.0%
Magic Stick54.1%
Sentry Ward54.1%
Faerie Fire58.0%
Circlet54.5%
Enchanted Mango49.4%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 235 | 56.6% | 2:43 | |
| 1,117 | 53.3% | 4:44 | |
| 1,408 | 53.8% | 6:18 | |
| 327 | 56.9% | 7:46 | |
| 1,271 | 57.2% | 20:45 | |
| 1,005 | 55.7% | 20:53 | |
| 28 | 64.3% | 24:00 | |
| 147 | 63.3% | 34:28 |
Best allies
Win rate with each ally (minimum of 1 matches).
Keeper of the Light76.7%+22.6 pp30
Phoenix74.1%+20.0 pp27
Rubick62.0%+7.9 pp142
Phantom Lancer64.2%+10.1 pp81
Venomancer75.0%+20.9 pp20
Dazzle71.4%+17.3 pp28
Ogre Magi65.5%+11.4 pp55
Ember Spirit64.2%+10.1 pp67
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,408 | 6:18 | 0–554%5–1053%10–1558% | |
| 1,271 | 20:45 | 10–1560%15–2059%20–2556%25–3057%30–3552% | |
| 1,117 | 4:44 | 0–554%5–1053%10–1552% | |
| 1,005 | 20:53 | 15–2055%20–2555%25–3058% | |
| 327 | 7:46 | 0–565%5–1051%10–1557% | |
| 235 | 2:43 | 0–556%5–1062% | |
| 147 | 34:28 | 30–3566%35–4062% | |
| 28 | 24:00 | 20–2564% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Sand King81.0%+26.9 pp21
Ring Master70.5%+16.4 pp44
Storm Spirit71.9%+17.8 pp32
Shadow Fiend68.3%+14.2 pp41
Zeus63.3%+9.3 pp90
Shadow Demon78.6%+24.5 pp14
Silencer64.2%+10.1 pp67
Tidehunter62.2%+8.1 pp90
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma24.5%-29.5 pp53
Marci32.4%-21.7 pp34
Spirit Breaker41.8%-12.2 pp141
Night Stalker41.3%-12.8 pp92
Enchantress29.4%-24.7 pp17
Earthshaker46.3%-7.8 pp134
Shadow Shaman44.4%-9.6 pp90
Io39.5%-14.6 pp38
The column in pp represents the difference from the hero's overall win rate (54.1%); the last number is the sample size.
