Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 76 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 57.1% | 324 matches |
| 35 to 50 min | 55.3% | 378 matches |
| 50 min or more | 47.4% | 97 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango52.3%
Blood Grenade52.4%
Magic Stick52.3%
Iron Branch54.4%
Sentry Ward53.9%
Faerie Fire52.1%
Enchanted Mango52.1%
Circlet54.2%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 206 | 54.9% | 2:53 | |
| 1,160 | 53.4% | 5:04 | |
| 1,377 | 52.1% | 6:36 | |
| 460 | 58.0% | 7:39 | |
| 1,138 | 52.7% | 21:06 | |
| 1,184 | 57.4% | 21:29 | |
| 26 | 30.8% | 28:00 | |
| 37 | 64.9% | 37:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Keeper of the Light76.7%+22.0 pp30
Dazzle76.0%+21.3 pp25
Rubick62.3%+7.7 pp138
Phantom Lancer63.6%+9.0 pp77
Phoenix72.0%+17.3 pp25
Ogre Magi64.8%+10.2 pp54
Ember Spirit63.5%+8.8 pp63
Pudge58.2%+3.5 pp184
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,377 | 6:36 | 0–555%5–1052%10–1550% | |
| 1,184 | 21:29 | 10–1561%15–2063%20–2556%25–3052%30–3551% | |
| 1,160 | 5:04 | 0–555%5–1054%10–1549% | |
| 1,138 | 21:06 | 10–1559%15–2057%20–2551%25–3047% | |
| 460 | 7:39 | 0–555%5–1061%10–1557% | |
| 206 | 2:53 | 0–556%5–1048% | |
| 37 | 37:00 | 35–4065% | |
| 26 | 28:00 | 25–3031% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon91.7%+37.0 pp12
Sand King81.0%+26.3 pp21
Storm Spirit74.2%+19.5 pp31
Tidehunter66.3%+11.6 pp83
Ring Master70.0%+15.4 pp40
Zeus64.7%+10.1 pp85
Silencer64.6%+10.0 pp65
Dark Willow63.5%+8.9 pp74
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma25.0%-29.7 pp52
Marci33.3%-21.3 pp33
Night Stalker41.2%-13.5 pp85
Spirit Breaker44.8%-9.9 pp134
Earthshaker46.0%-8.6 pp126
Shadow Shaman44.8%-9.8 pp87
Enchantress33.3%-21.3 pp18
Rubick49.2%-5.4 pp189
The column in pp represents the difference from the hero's overall win rate (54.7%); the last number is the sample size.
