Pugna

Day 10/10 · Divine

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
330
Win rate
45.8%
Adjusted WR
40.5%
Pick rate
0.7%
Position in the role
#75 of 127
Score
C44/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 67 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

18 matches · 77.8% win rate · 26.9% of matches
Nether Blast
1
Nether Ward
2
Nether Blast
3
Decrepify
4
Nether Blast
5
Life Drain
6
Nether Blast
7
Nether Ward
8
Nether Ward
9
Nether Ward
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+200 Nether Blast Damage
Picked 53.7% · Win 55.7%
Most picked
25
+1.9 Nether Ward Damage Per Mana
Picked 46.3% · Win 63.6%
Best win rate
+15% Life Drain Heal
Picked 32.9% · Win 61.3%
Best win rate
20
+1.5s Decrepify Duration
Picked 67.1% · Win 55.5%
Most picked
+30% Decrepify Movement Speed To Allies
Picked 20.0% · Win 48.8%
15
+250 Health
Picked 80.0% · Win 54.5%
Main pick
-1s Nether Blast Cooldown
Picked 49.3% · Win 47.2%
10
+2 Nether Ward Health
Picked 50.7% · Win 55.7%
Main pick

By match duration

Up to 35 min57.0%328 matches
35 to 50 min54.2%395 matches
50 min or more46.5%101 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch51.3%
  • Tango52.1%
  • Faerie Fire51.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bottle4346.5%1:00
Null Talisman21758.1%2:31
Infused Raindrops11047.3%3:54
Magic Wand50550.5%4:02
Ring of Basilius48551.3%5:11
Aether Lens48353.8%13:01
Kaya19352.8%13:41
Dagon5437.0%14:36
Blink Dagger5250.0%17:00
Aghanim's Scepter7160.6%25:29

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand5054:02
0–550%5–1051%
Ring of Basilius4855:11
0–548%5–1053%
Aether Lens48313:01
5–1049%10–1555%15–2053%
Null Talisman2172:31
0–558%
Kaya19313:41
10–1555%15–2046%
Infused Raindrops1103:54
0–551%5–1038%
Aghanim's Scepter7125:29
25–3061%
Dagon5414:36
10–1535%15–2039%
Blink Dagger5217:00
15–2050%
Bottle431:00
0–547%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (54.1%); the last number is the sample size.