Pudge

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
10,463
Win rate
50.1%
Adjusted WR
49.1%
Pick rate
28.5%
Position in the meta
#23 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 359 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

113 matches · 64.6% win rate · 31.5% of matches
Meat Hook
1
Rot
2
Rot
3
Meat Shield
4
Rot
5
Dismember
6
Rot
7
Meat Shield
8
Meat Shield
9
Meat Shield
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

x1.5x Dismember Damage/Heal
Picked 54.2% · Win 63.2%
Most picked
25
x1.5x Flesh Heap and Meat Shield bonuses
Picked 45.8% · Win 63.9%
Best win rate
+0.75s Dismember Duration
Picked 63.4% · Win 60.3%
Main pick
20
-4s Meat Hook Cooldown
Picked 36.6% · Win 60.2%
+8% Spell Lifesteal
Picked 39.2% · Win 56.5%
Best win rate
15
+150 Meat Hook Damage
Picked 60.8% · Win 54.6%
Most picked
+5 Armor
Picked 60.8% · Win 49.1%
Most picked
10
+10% Rot Slow
Picked 39.2% · Win 51.5%
Best win rate

By match duration

Up to 35 min52.3%4,377 matches
35 to 50 min48.6%4,814 matches
50 min or more48.4%1,272 matches

Starting items

  • Blood Grenade85.7%
  • Tango81.0%
  • Iron Branch57.1%
  • Gauntlets of Strength42.9%
  • Quelling Blade9.5%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 330 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Soul Ring6.7%77.3%1:51
Magic Wand40.6%58.2%4:39
Bracer25.2%57.8%4:45
Tranquil Boots53.6%54.2%5:52
Phase Boots33.9%60.7%8:25
Blink Dagger63.6%67.6%14:45
Meteor Hammer5.5%100.0%18:35
Consecrated Wraps9.4%77.4%19:23
Aether Lens11.5%68.4%20:50
Aghanim's Scepter21.5%77.5%21:34
Glimmer Cape7.6%48.0%23:49
Black King Bar6.7%77.3%28:38

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (21 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger1214:45
10–1588%15–2067%20–25100%
Tranquil Boots105:41
0–567%5–1067%10–150%
Magic Wand94:39
Start50%0–550%5–1075%10–150%
Phase Boots78:25
5–1033%10–15100%
Bracer74:21
0–540%5–10100%
Infused Raindrops56:35
0–5100%5–1067%
Aether Lens420:50
10–15100%20–2550%25–300%
Aghanim's Scepter321:34
15–20100%20–25100%25–30100%
Ring of Basilius26:29
0–5100%5–10100%
Soul Ring21:51
0–550%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.1%); the last number is the sample size.