Puck

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
709
Win rate
46.8%
Adjusted WR
43.2%
Pick rate
3.7%
Position in the meta
#100 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 399 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

260 matches · 45.8% win rate · 65.2% of matches
Illusory Orb
1
Phase Shift
2
Illusory Orb
3
Waning Rift
4
Illusory Orb
5
Dream Coil
6
Illusory Orb
7
Waning Rift
8
Waning Rift
9
Waning Rift
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+2% Puckish Health and Mana Restoration
Picked 5.0% · Win 48.7%
25
+350 Waning Rift Radius/Max Distance
Picked 95.0% · Win 66.7%
Main pick
-2.5s Waning Rift Cooldown
Picked 82.4% · Win 57.0%
Main pick
20
+200 Initial/Break Dream Coil Damage
Picked 17.7% · Win 55.3%
-30s Dream Coil Cooldown
Picked 13.2% · Win 60.4%
Best win rate
15
+60 Waning Rift Damage
Picked 86.9% · Win 50.8%
Most picked
+35 Illusory Orb Damage
Picked 77.4% · Win 49.3%
Main pick
10
+1.25s Waning Rift Silence Duration
Picked 22.6% · Win 44.7%

By match duration

Up to 35 min46.1%258 matches
35 to 50 min44.8%357 matches
50 min or more56.4%94 matches

Starting items

  • Iron Branch100.0%
  • Observer Ward100.0%
  • Tango100.0%
  • Circlet66.7%
  • Faerie Fire66.7%
  • Quelling Blade33.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 43 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle67.4%27.6%1:36
Magic Wand79.1%41.2%3:36
Null Talisman41.9%38.9%4:47
Power Treads83.7%50.0%7:42
Witch Blade65.1%32.1%13:16
Blink Dagger60.5%61.5%13:58
Parasma20.9%100.0%17:13
Meteor Hammer7.0%100.0%20:03
Eul's Scepter of Divinity18.6%50.0%–
Force Staff4.7%100.0%–
Linken's Sphere4.7%100.0%–
Octarine Core4.7%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand33:36
0–567%
Bottle31:38
0–567%
Power Treads37:42
5–1067%
Oblivion Staff310:21
5–10100%10–150%
Witch Blade312:38
10–15100%15–200%
Null Talisman24:47
0–5100%5–100%
Blink Dagger113:58
10–15100%
Desolator115:50
15–20100%
Meteor Hammer120:03
20–25100%
Moon Shard122:29
20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.2%); the last number is the sample size.