Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 215 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.8% | 794 matches |
| 35 to 50 min | 56.5% | 1,012 matches |
| 50 min or more | 48.5% | 233 matches |
Starting items
Gauntlets of Strength100.0%
Circlet100.0%
Tango100.0%
Iron Branch70.0%
Quelling Blade50.0%
Faerie Fire30.0%
Enchanted Mango10.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 116 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 58.6% | 57.4% | 2:43 | |
| 44.0% | 72.6% | 4:27 | |
| 25.0% | 55.2% | 5:30 | |
| 89.7% | 62.5% | 7:41 | |
| 10.3% | 83.3% | 10:49 | |
| 7.8% | 44.4% | 13:28 | |
| 33.6% | 64.1% | 14:09 | |
| 17.2% | 30.0% | 15:09 | |
| 71.6% | 65.1% | 16:10 | |
| 14.7% | 94.1% | 17:42 | |
| 35.3% | 90.2% | 20:38 | |
| 6.0% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Spirit Breaker62.5%+9.2 pp296
Outworld Devourer60.2%+6.9 pp284
Luna59.5%+6.2 pp326
Rubick56.6%+3.2 pp527
Visage70.0%+16.7 pp30
Tinker60.2%+6.8 pp133
Silencer60.2%+6.8 pp133
Shadow Shaman57.6%+4.3 pp250
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 7:41 | 5–1075%10–150% | |
| 9 | 2:38 | 0–563%5–100% | |
| 8 | 16:10 | 5–10100%10–15100%15–2050%25–300% | |
| 6 | 3:47 | 0–580%5–10100% | |
| 5 | 13:10 | 10–1575%15–20100% | |
| 4 | 20:38 | 15–20100%20–25100% | |
| 3 | 5:30 | 0–50%5–1050% | |
| 2 | 15:09 | 10–150%20–250% | |
| 2 | 8:13 | 5–10100% | |
| 2 | 10:49 | 5–10100%10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Drow Ranger64.4%+11.0 pp216
Axe60.6%+7.2 pp322
Naga Siren80.0%+26.7 pp15
Morphling66.7%+13.4 pp63
Clockwerk67.3%+14.0 pp52
Oracle61.6%+8.3 pp151
Pudge56.8%+3.5 pp481
Shadow Fiend62.4%+9.1 pp93
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Leshrac30.2%-23.2 pp63
Meepo32.4%-20.9 pp37
Bounty Hunter42.3%-11.0 pp137
Dragon Knight46.1%-7.2 pp438
Dawnbreaker44.7%-8.6 pp246
Templar Assassin40.9%-12.4 pp88
Spirit Breaker46.8%-6.6 pp278
Lycan37.5%-15.8 pp40
The column in pp represents the difference from the hero's overall win rate (53.3%); the last number is the sample size.
