Night Stalker

Day 10/10 · Divine

Rank

Offlane, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Offlane
Matches
4,241
Win rate
52.2%
Adjusted WR
50.7%
Pick rate
8.9%
Position in the role
#3 of 127
Score
S96/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 215 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

31 matches · 64.5% win rate · 14.4% of matches
Void
1
Midnight Feast
2
Void
3
Crippling Fear
4
Void
5
Dark Ascension
6
Void
7
Midnight Feast
8
Midnight Feast
9
Midnight Feast
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Offlane, based on STRATZ data. The selection represents the share of each option at that level.

+100 Midnight Feast Lifesteal
Picked 7.5% · Win 67.8%
Best win rate
25
-35s Dark Ascension Cooldown
Picked 92.5% · Win 62.8%
Most picked
+? Crippling Fear Radius
Picked 0.0% · Win –
20
+15 Strength
Picked 100.0% · Win 61.7%
Main pick
+25 Dark Ascension Damage
Picked 36.6% · Win 57.2%
Best win rate
15
20% Hunter in the Night Status Resistance
Picked 63.4% · Win 55.6%
Most picked
-1s Void Cooldown
Picked 60.7% · Win 52.6%
Most picked
10
+10 Crippling Fear DPS
Picked 39.3% · Win 53.3%
Best win rate

By match duration

Up to 35 min52.8%794 matches
35 to 50 min56.5%1,012 matches
50 min or more48.5%233 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Gauntlets of Strength52.7%
  • Iron Branch52.8%
  • Tango51.8%
  • Quelling Blade52.4%
  • Circlet53.3%
  • Magic Stick53.5%
  • Faerie Fire52.3%
  • Enchanted Mango47.8%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Offlane over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer8,72553.3%2:06
Magic Wand7,99153.3%4:56
Soul Ring2,50050.6%7:52
Echo Sabre6,87956.6%14:52
Blink Dagger10,74254.0%16:42
Black King Bar9,50656.2%26:18
Harpoon3,71067.7%28:04
Skull Basher2,56265.1%33:57
Nullifier3,84264.4%34:22
Buckler2,35169.7%34:29
Sange1,51169.8%36:22
Assault Cuirass2,01470.2%36:38

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Offlane, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger10,74216:42
5–1067%10–1558%15–2056%20–2541%25–3043%30–3540%
Black King Bar9,50626:18
15–2073%20–2566%25–3054%30–3545%35–4041%
Bracer8,7252:06
0–553%5–1054%
Magic Wand7,9914:56
0–554%5–1054%10–1551%15–2043%
Echo Sabre6,87914:52
5–1071%10–1560%15–2052%20–2548%25–3048%30–3563%
Nullifier3,84234:22
20–2593%25–3079%30–3569%35–4056%40–4552%45–5052%
Harpoon3,71028:04
10–1578%15–2072%20–2570%25–3071%30–3565%35–4064%40–4555%45–5062%
Skull Basher2,56233:57
20–2574%25–3077%30–3566%35–4061%40–4554%45–5055%
Soul Ring2,5007:52
0–550%5–1051%10–1549%15–2052%
Buckler2,35134:29
20–2576%25–3076%30–3574%35–4067%40–4561%45–5060%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (53.3%); the last number is the sample size.