Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 536 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.7% | 1,189 matches |
| 35 to 50 min | 48.7% | 1,367 matches |
| 50 min or more | 50.5% | 372 matches |
Starting items
Circlet90.9%
Tango90.9%
Iron Branch81.8%
Faerie Fire81.8%
Magic Stick72.7%
Observer Ward36.4%
Blood Grenade18.2%
Enchanted Mango9.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 154 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 78.6% | 52.9% | 3:09 | |
| 37.0% | 49.1% | 3:21 | |
| 38.3% | 45.8% | 5:32 | |
| 26.0% | 70.0% | 11:37 | |
| 72.7% | 65.2% | 13:59 | |
| 7.1% | 100.0% | 17:32 | |
| 57.8% | 71.9% | 17:38 | |
| 13.0% | 100.0% | 26:44 | |
| 5.8% | 100.0% | – | |
| 5.2% | 87.5% | – | |
| 4.5% | 100.0% | – | |
| 4.5% | 85.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Sven61.4%+10.6 pp334
Legion Commander58.5%+7.7 pp212
Oracle59.5%+8.7 pp153
Riki60.4%+9.7 pp101
Nyx Assassin55.5%+4.8 pp382
Dazzle58.9%+8.2 pp129
Grimstroke56.8%+6.1 pp220
Void Spirit61.8%+11.0 pp68
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 3:09 | Start0%0–543%5–10100% | |
| 7 | 18:03 | 15–2067%20–25100% | |
| 6 | 17:38 | 15–2060%20–25100% | |
| 6 | 3:08 | 0–560%5–100% | |
| 6 | 13:48 | 10–1567% | |
| 2 | 5:32 | 0–5100%5–100% | |
| 2 | 26:44 | 25–30100% | |
| 2 | 17:32 | 10–15100%20–25100% | |
| 2 | 17:11 | 10–15100%15–20100% | |
| 2 | 3:57 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Monkey King65.1%+14.4 pp149
Tidehunter60.3%+9.5 pp345
Batrider71.9%+21.1 pp32
Shadow Fiend62.1%+11.3 pp153
Huskar63.2%+12.4 pp114
Puck62.1%+11.4 pp124
Broodmother69.7%+19.0 pp33
Slardar61.3%+10.6 pp119
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Riki35.5%-15.2 pp138
Invoker42.9%-7.8 pp489
Enigma39.7%-11.1 pp116
Winter Wyvern42.8%-8.0 pp264
Outworld Devourer44.6%-6.2 pp415
Pugna40.7%-10.1 pp123
Pudge47.2%-3.6 pp827
Grimstroke44.0%-6.7 pp209
The column in pp represents the difference from the hero's overall win rate (50.7%); the last number is the sample size.
