Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 89 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 46.0% | 187 matches |
| 35 to 50 min | 52.2% | 159 matches |
| 50 min or more | 54.6% | 44 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch45.1%
Faerie Fire45.3%
Tango43.0%
Magic Stick41.2%
Circlet43.9%
Quelling Blade43.5%
Magic Wand43.0%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 746 | 43.3% | 2:18 | |
| 1,374 | 46.3% | 4:55 | |
| 440 | 45.9% | 12:53 | |
| 1,992 | 46.5% | 14:17 | |
| 1,668 | 49.4% | 19:43 | |
| 1,522 | 50.5% | 21:03 | |
| 951 | 55.1% | 26:10 | |
| 934 | 55.6% | 26:38 | |
| 1,391 | 48.4% | 28:17 | |
| 910 | 57.8% | 28:26 | |
| 1,187 | 54.7% | 30:26 | |
| 831 | 61.9% | 35:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Snapfire64.7%+17.1 pp51
Spirit Breaker61.5%+13.9 pp78
Ursa80.0%+32.4 pp10
Storm Spirit68.4%+20.8 pp19
Mirana56.5%+8.8 pp62
Terrorblade72.7%+25.1 pp11
Winter Wyvern59.0%+11.3 pp39
Pangolier63.6%+16.0 pp22
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,992 | 14:17 | 10–1554%15–2037%20–2527% | |
| 1,668 | 19:43 | 15–2057%20–2540%25–3043% | |
| 1,522 | 21:03 | 15–2060%20–2547%25–3038%30–3559% | |
| 1,391 | 28:17 | 20–2556%25–3048%30–3544%35–4049% | |
| 1,374 | 4:55 | 0–549%5–1043%10–1550% | |
| 1,187 | 30:26 | 20–2569%25–3063%30–3552%35–4036%40–4542% | |
| 951 | 26:10 | 15–2061%20–2557%25–3054%30–3554%35–4050% | |
| 934 | 26:38 | 20–2561%25–3051%30–3554%35–4042% | |
| 910 | 28:26 | 15–2050%20–2565%25–3058%30–3555%35–4051% | |
| 831 | 35:00 | 25–3080%30–3571%35–4055%40–4545% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Weaver78.6%+30.9 pp14
Lion61.3%+13.7 pp106
Underlord75.0%+27.4 pp16
Ancient Apparition71.4%+23.8 pp21
Slark59.3%+11.6 pp81
Shadow Fiend70.0%+22.4 pp20
Oracle70.6%+23.0 pp17
Tidehunter57.9%+10.3 pp57
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter31.0%-16.7 pp42
Anti-Mage35.1%-12.6 pp57
Phantom Lancer34.1%-13.6 pp44
Grimstroke32.4%-15.3 pp34
Earthshaker37.1%-10.5 pp62
Dark Willow36.2%-11.5 pp47
Io30.4%-17.2 pp23
Sven39.3%-8.3 pp61
The column in pp represents the difference from the hero's overall win rate (47.6%); the last number is the sample size.
