Monkey King

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
1,124
Win rate
49.9%
Adjusted WR
47.0%
Pick rate
1.7%
Position in the role
#39 of 127
Score
A69/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 126 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

6 matches · 50.0% win rate · 4.8% of matches
Boundless Strike
1
Jingu Mastery
2
Jingu Mastery
3
Tree Dance
4
Jingu Mastery
5
Wukong's Command
6
Tree Dance
7
Tree Dance
8
Tree Dance
9
Boundless Strike
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

-1 Jingu Mastery Required Hits
Picked 5.3% · Win 77.1%
Best win rate
25
Additional Wukong's Command Ring
Picked 94.8% · Win 69.9%
Most picked
Jingu Mastery Undispellable
Picked 6.6% · Win 50.0%
20
+60% Boundless Strike Critical Damage
Picked 93.4% · Win 60.5%
Main pick
0 Cooldown Primal Spring
Picked 6.8% · Win 45.1%
15
+110 Jingu Mastery Damage
Picked 93.2% · Win 54.3%
Main pick
+300 Tree Dance Cast Range
Picked 73.3% · Win 48.1%
Most picked
10
+0.2s Boundless Strike Stun Duration
Picked 26.7% · Win 55.2%
Best win rate

By match duration

Up to 35 min41.7%780 matches
35 to 50 min45.0%914 matches
50 min or more56.3%224 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch48.9%
  • Tango48.8%
  • Circlet48.9%
  • Quelling Blade50.7%
  • Slippers of Agility50.3%
  • Faerie Fire48.8%
  • Magic Stick52.7%
  • Observer Ward49.4%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band1,15750.4%1:47
Magic Wand1,23751.6%3:53
Infused Raindrops26942.4%4:58
Orb of Corrosion43452.5%6:40
Diffusal Blade1,03150.9%12:53
Echo Sabre61359.1%15:18
Desolator25261.5%18:32
Yasha14459.7%18:40
Harpoon17772.3%23:18
Black King Bar1,22852.4%26:04
Eye of Skadi8477.4%34:56

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand1,2373:53
0–553%5–1050%
Black King Bar1,22826:04
15–2066%20–2558%25–3049%30–3546%35–4054%
Wraith Band1,1571:47
0–551%5–1047%
Diffusal Blade1,03112:53
5–1067%10–1554%15–2039%
Echo Sabre61315:18
10–1567%15–2055%20–2545%
Orb of Corrosion4346:40
0–555%5–1052%10–1551%
Infused Raindrops2694:58
0–539%5–1045%
Desolator25218:32
15–2066%20–2549%
Harpoon17723:18
15–2073%20–2570%25–3075%
Yasha14418:40
15–2058%20–2562%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (44.9%); the last number is the sample size.